Here, they are attempting to find a means of escape, while attempting to bypass the death trap of the islands only town/city. This old fishing out-cove is historically significant to the growth of the town, and still features the mayors mansion, the first building on the island, (which is a small house that is now in the middle of an old aqueduct), and various small warehouses. Located on the outskirts of Libertytown, (The only town on the island), it features the only safely accessible train station, and the only access to the evacuation site.
CC3 will feature the most unique game play in the entire series. In the map, one of the players will become separated from the rest of the party. This will split the map into two different "game modes". The first of which will be a take-and-hold mission for the three survivors. These three must explore the dangerous city that is under quarantine. The players must hold a central position from the horde. Sounds easy right? WRONG! Between every break you will need to search the city for supplies and weaponry. Each horde rush gets progressively more difficult. Don't expect returning to the same weapon cache time and time again either, because once you load up on ammo, you are out! Low on medkits? Try raiding the quarantine checkpoints for bandages and supplies. Use them to make your own medkits! Try searching for keys to new hold positions. Some might have better resources for making ammo, while some others might have mounted machine guns you can use. Once you have held out for help, make your way to the train so you can finally get to the military outpost!
The survivor who gets separated will have a very different experience. Instead, they will be treated to a resident-evil style horror fest. The lone survivor will need to find their way back to the party. They come across a strange mansion on the coast of the town. It seems very out of place. What horrors lay in store for you to find out? Surviving the mansion pays off greatly. Some of the best upgrades can be found by this player.
Like all of my previous maps, it will feature a bit of item hunting, and a non-linear gameplay.
- The mansion, side streets, and canal were originally from my un-released map; REO2
- Massive map………. about 2-3x the size of a regular l4d map.
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