VERSION 1.3 - FATAL FREIGHT
** All maps **
General:
- Added updated graffiti (thanks Dr.Rhubarb!)
- Added unique safe room music for each chapter
- Fixed safe room music not looping properly
- Added colored shipping containers
- Improved lighting
- Tuned light maps in many areas. Shadows in those areas should now be sharper and more defined
- Changed the intensity of certain lights to increase atmosphere
- Improved clipping
- Blocked more spots that allowed survivors to get outside of the level
- Added additional anti-snag clip brushes to corners and edges
- Improved navigation mesh
- Extended the pathing capabilities for infected. They should be able to swarm much more aggressively now
- Fixed many infected ladders causing AI to become stuck
Co-op & Versus:
- Removed static spawning percentages for boss infected on Versus mode
- All safe rooms now have at least 2 melee weapons
- Added additional melee weapons throughout the maps
** Chapter 1 **
Co-op & Versus:
- Added additional infected ladders
- Fixed the alarm car changing colors after being triggered
- Fixed certain weapons and items floating above/below surfaces
Scavenge:
- Fixed infected players not being able to view the intro camera sequence
** Chapter 2 **
Co-op & Versus:
- Ramped up the flood gate crescendo
- Minimum peak time for the horde increased to 14 seconds, up from 8 seconds
- Common infected limit increased to 35, up from 25
- Fixed the alarm car changing colors after being triggered
- Fixed certain weapons and items floating above/below surfaces
Scavenge:
- Fixed infected players not being able to view the intro camera sequence
Survival:
- Fixed certain weapons and items floating above/below surfaces
** Chapter 3 **
Co-op & Versus:
- Ramped up the elevator crescendo
- Minimum peak time for the horde increased to 14 seconds, up from 8 seconds
- Common infected limit increased to 35, up from 25
- Added skylights to the red brick warehouse at the Depot
- Added additional survivor vocalization for the elevator crescendo
- Fixed infected sometimes spawning at the top of the elevator shaft after survivors have already reached the bottom
- Fixed Tanks and Witches sometimes spawning in the fire in the train tunnel
- Fixed Tanks sometimes spawning just outside the lower landing before survivors can exit the lift
- Added death cameras to the cliff sides
- Drastically improved AI pathing around the fire in the train tunnel
Scavenge:
- Fixed infected players not being able to view the intro camera sequence
** Chapter 4 **
Co-op & Versus:
- Reduced boomer bile spawning percentage (again)
- Added water to the dry canal at the end of the map
- Fixed Tanks and Witches sometimes spawning during the gauntlet crescendo
- Fixed infected getting stuck under the train car during the gauntlet crescendo
- Drastically improved AI pathing around the fire in the train tunnel
** Chapter 5 **
Co-op & Versus:
- Fixed voices overlapping if the finale radio is used while another line is already playing
- Ramped up the hold out portion of the finale
- Minimum peak time for the horde increased to 30 seconds, up from 20 seconds
- Common infected limit increased to 35, up from 30
- Co-op: Increased the minimum delay before the train door opens to 10 seconds, up from 5
- Versus: the delay is still 15 seconds
- Improved physics clipping to fix more potential stuck spots for gas cans
Scavenge:
- Fixed infected players not being able to view the intro camera sequence
- Improved physics clipping to fix more potential stuck spots for gas cans
Survival:
- Moved a few weapons that would have made certain areas too easily defendable
Back to Addon page:
Fatal Freight: Remastered