Changelog - 1.3

Changelog - 1.3

VERSION 1.3 - FATAL FREIGHT

** All maps **

General:

- Added updated graffiti (thanks Dr.Rhubarb!)
- Added unique safe room music for each chapter
- Fixed safe room music not looping properly
- Added colored shipping containers
- Improved lighting
- Tuned light maps in many areas. Shadows in those areas should now be sharper and more defined
- Changed the intensity of certain lights to increase atmosphere
- Improved clipping
- Blocked more spots that allowed survivors to get outside of the level
- Added additional anti-snag clip brushes to corners and edges
- Improved navigation mesh
- Extended the pathing capabilities for infected. They should be able to swarm much more aggressively now
- Fixed many infected ladders causing AI to become stuck

Co-op & Versus:

- Removed static spawning percentages for boss infected on Versus mode
- All safe rooms now have at least 2 melee weapons
- Added additional melee weapons throughout the maps

** Chapter 1 **

Co-op & Versus:

- Added additional infected ladders
- Fixed the alarm car changing colors after being triggered
- Fixed certain weapons and items floating above/below surfaces

Scavenge:

- Fixed infected players not being able to view the intro camera sequence

** Chapter 2 **

Co-op & Versus:

- Ramped up the flood gate crescendo
- Minimum peak time for the horde increased to 14 seconds, up from 8 seconds
- Common infected limit increased to 35, up from 25
- Fixed the alarm car changing colors after being triggered
- Fixed certain weapons and items floating above/below surfaces

Scavenge:

- Fixed infected players not being able to view the intro camera sequence

Survival:

- Fixed certain weapons and items floating above/below surfaces

** Chapter 3 **

Co-op & Versus:

- Ramped up the elevator crescendo
- Minimum peak time for the horde increased to 14 seconds, up from 8 seconds
- Common infected limit increased to 35, up from 25
- Added skylights to the red brick warehouse at the Depot
- Added additional survivor vocalization for the elevator crescendo
- Fixed infected sometimes spawning at the top of the elevator shaft after survivors have already reached the bottom
- Fixed Tanks and Witches sometimes spawning in the fire in the train tunnel
- Fixed Tanks sometimes spawning just outside the lower landing before survivors can exit the lift
- Added death cameras to the cliff sides
- Drastically improved AI pathing around the fire in the train tunnel

Scavenge:

- Fixed infected players not being able to view the intro camera sequence

** Chapter 4 **

Co-op & Versus:

- Reduced boomer bile spawning percentage (again)
- Added water to the dry canal at the end of the map
- Fixed Tanks and Witches sometimes spawning during the gauntlet crescendo
- Fixed infected getting stuck under the train car during the gauntlet crescendo
- Drastically improved AI pathing around the fire in the train tunnel

** Chapter 5 **

Co-op & Versus:

- Fixed voices overlapping if the finale radio is used while another line is already playing
- Ramped up the hold out portion of the finale
- Minimum peak time for the horde increased to 30 seconds, up from 20 seconds
- Common infected limit increased to 35, up from 30
- Co-op: Increased the minimum delay before the train door opens to 10 seconds, up from 5
- Versus: the delay is still 15 seconds
- Improved physics clipping to fix more potential stuck spots for gas cans

Scavenge:

- Fixed infected players not being able to view the intro camera sequence
- Improved physics clipping to fix more potential stuck spots for gas cans

Survival:

- Moved a few weapons that would have made certain areas too easily defendable

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