Version 1.6 is now available
http://www.l4dmaps.com/details.php?file=8387
*FIXES/UPDATES*
Level 01
- added uncommon infected (UCI)
- added 2nd pistol to starting room
- added more directional information
- starting area is 'less' hectic with mobs
- added auto crouch and cleaned up collision at scafold windows
- cleaned up player collision at top level stairwell
- changed music from default setting to The Passing
Level 02
- added uncommon infected (UCI)
- added collision to 2nd gate to prevent tank from commiting suicide
- added new sewer path to prevent ledge hanging issue and blocked off old ladder path
- changed music from default setting to The Passing
Level 03
- added uncommon infected (UCI)
- added auto crouch at kitchen window bridge
- added more directional information
- added more ambient clutter (trash/bodies/etc)
- changed music from default setting to The Passing
Level 04
- added uncommon infected (UCI)
- fixed "disco lights"
- added more cars
- added undead ladders to parking area/alarm door event
- added freeway nav connections for zombies at broken building
- moved 1 of the 2 freeway tanks to prevent suicides
- added more directional arrows
- removed that scavange gas can
- turned top floor office lantern collision off
- changed music from default setting to DeadLight
Level 05
- added uncommon infected (UCI)
- additional zombie ladders + nav connections added to finale bridges + overhang
- improved visuals of train busting through 2nd wall
- changed music from default setting to The Passing
*KNOWN ISSUES/FUTURE UPDATES*
Level 01 - tank in starting building is too hard, intro anim icon is visible
Level 02 - more direction info, zombies coming out of horde only drains in sewer
Level 03 - event could be harder, 1 painting texture is white in library
Level 04 - rubar is misssing textures, AI is bad at crane, better crane info
Level 05 - finale train is slow, finale need directional info (audio), finale challenge/diversity update
universal - more details/junk/bodies, hordes busting through walls/ceilings