I had some trouble running it, I think I might have gotten 30fps max, but other than that it's a very well done map. Lots of details, and it is evident that lots of time was put in making the playability work.
Date: 09 May 2009 22:12
Number of posts: 10
RSS: New posts
Hey thanks for your comment!
Yeh, the performance is bad, but when the official SDK releases, I will fix it!
one of the most awesome maps ive played, great looking, lag capped my frames from 200 to 20 wich was a bit annoying but i allready knew that b4 i started it :)
Only thing i might suggest is adding a bit more light to the sky, maybe some faint stars, i love it cuz its dark and it doesnt have that gay light smoke valve added but it kinda felt strange to not see anything of the sky, the darness is really realistical, perhaps thats why i even noticed that.
just hope u wont add gaysmoke either :D some zombies comming from no were out of the darkness scared me even a few times, smtn that hasnt happened anymore since i played l4d for the first time :P
Also, perhaps u could do smtn more with the ending if i may be so bold to suggest it, when the gate closes it closes really slow, by the time it was shut a clusterck of zombies had allready passed it, i can only imagine the military want to keep them out so they blow up the gate to make it shut faster so to speak, would also be a nice visual to have like a big explosion and all chucks of concrete and zombie flying past the camera :D
anyway, keep up the excellent work :)
Thanks for your suggestion. Sounds like a good idea with the end, I will see what I can do ;)
A sky is now available, I will upload a new beta in the next days.
The only thing is still the bad performance, I spent a lot of time in making areaportals, but they aren't workin as I want and occluder brushes make the perfomance only a litte better.
year welcome, replayed it again 2day for the kicks :D
it really is an awesome map, prob on par with valves on detail and gameplay :)
any change i can get a try at helping with testing?
would love to see the progress firsthand, especially cuz i wanna get into l4d mapping as well.
would rlly be nice to see how the map progresses and how someone else forms his ideas into an actual result :)
leme know smtn if u dont mind chatting with me smtn time, just inv me for chat or just add me to friends, my steamname is [NROP]Dragon-Guard
My guess is that the performance is being ass raped by the shaders, when i tried lowering my shaders to the minimum the game didnt suffer as much.
Still get a huge decrease from my 280-299 fps to 130-140 but it wasn't as laggy anymore, now and then still a bit jumpy but nothing unplayable.
I remember smtn about source not really liking alot of effects like alot of fire and stuff, maybe its worth giving a try on redoing ur effects on the new SDK.
Im running a core i7 sys with a GTX295 and like i said, on highest settings my l4d is frame capped at 299 most of the time but as soon as u opened the door at the start my frames would drop to 20-30, turning the shaders down i got back up to 130-140 (also turned effects down b4 it but didnt have much effect but it was still on low)
hope this helps
The main problem is, that the map is very open. The grass isn't also working, so I had to set many bushes etc.
I'm still trying to inprove the performance with occluders… Mabye I have to change the desing of the whole map which would be A LOT of work…
My Sys is also "overpowered" for L4D (Q9450 @ 4 GHz, GTX 280 @ 712/1485/1332, 4GB RAM). But the performance is a bit laggy, although I have 40+ fps…
Ive tried to add you in steam (with [NROP]Dragon-Guard), but I can't find you. Is there sth wrong with the spelling?
ah right ^^ srry about that, it should be DragonGuard89 for some reason had the wrong name on my clipboard.
Perhaps you could send an email to the guys from IHateMountains, i know they are making an extremely open map, at the start they had to redo the entire map as well cuz source couldnt handle it but from what i know they have to maps working now.
i believe theyr email to cantact them is
team [@] ihatemountains [.] com