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Silent Hill 1
Author | Leafo |
Date of release | V5.0 - 10/08/2009 |
.vpk filename | silenthill_5.0.vpk |
Description
Based on the first Silent Hill game for the Playstation.
6/7 Maps Available - 90% Complete
- Town
- School
- Alternate School
- Church
- Hospital
- Alternate Hospital
- Other Church 25% - to be added later.
Additional info
To ensure that the sound works correctly, please type "snd_rebuildaudiocache" in the console and wait for the process to be over before playing.
Additional credits
N/A
Changelog
08/04/09
Finally it is uploaded properly, took me 4 tries. Don't expect to see an update for a long time if this continues.
08/03/09
Beta Version 4.0
6 maps is included.
Every nav mesh has been recreated from scratch.
Spawn works.
Every texture works.
New Movie Poster at the loading screen.
Fixed the puzzles/improved them.
Added some guide lines (you'll see)
06/21/09
Beta Version 1.0
Lots of things has happend, i added more details on the outdoor maps. I was going to type lots of other stuff i added, but that would be a big spoiler. I will tell you one thing though, i had one effect on a certain map that i removed long time ago due to it blocked players, but now it is back in action and its working propely :)
Inside Midwich Elementary School, map two, i optimized the performance alot, so i hope that will be an satifaction.
I think i got the sounds right this time, so they would play where it should be played from the start like in the game.
Made everything stuff like, pipe bombs, fuelcans, pain pill and so on, so they spawn at random and/or that the director desides where on all maps.
I reconsidered and gave some thoughts about the ideas, tips, that you have commented on l4dmaps.com to unclude it anyways, some of it anyhow. :P
06/13/09
Lots of improvements has been done, created a skybox from scratch, fixed small bugs, added more hints to easier advance. One weapon added on the first map, pipebombs, fuelcans, changed the lightning, fog has been changed. If you had performance issues earlier, that has been optimized on all maps so far and i look into further problems there. Dont really remember anymore changes at the moment.
06/08/09
No revision notes have been added by the developer.
Feedback
Rules:
- Please be nice and provide constructive feedback :)
Yesterday we spend 2 hours playing this amaizing map, which was to our surprise almost remake of original Silent Hill.
too bad its just half of silent hill, hope to see updated version with hospital and rest of locations))
btw i believe school need some tweaking, 1st need some maps on wall (juse like on 1st map) with a bit tips what to do next or some bloody text on wall with sequence of things to do, and second Bot waypoints a need tweaking cos bots (both zombies and companions) can get thru closed doors and second (companions only) have issues with staying close to player in school )
Anyway its the best ever map for l4d so far, atmosphere is pretty unique and not like on any other l4d map, its true intelligent survival horror with quest elements not just zombie shooter like other maps.
Idea to give very low amount of weapons and healthpack and looking for keys is awesome and makes this just like another game!
hope to see continued work on this campaign and than SH 2 and even SH3)) keep the good work man!
I would like to tell the one that uploaded this WITHOUT my aproval to remove this at once. This campaign ain't working at 100%, lots of bugs and spawn issues. And this is the really old release from late May, since the latest one includes 6 maps instead of 4.
was bored to wait …
i upload this file because there was not vpk with more than 2 map on all l4d map site
on l4dmaps.com there is no vpk … http://l4dmaps.com/details.php?file=865
maybe can you upload bye yourself the last vpk ?
on this site or an other … or tell us where we can find the last version ???
edit: this website is based on wiki system
everybody can upload file, screenschot, info …
but only admin can remove a file ….
edit 2 : i finally find your link on l4dmaps : mediafire DOT com/download DOT php?dnobn0m1nmm
"http://www.mediafire.com/download.php?dnobn0m1nmm"
I have removed the old link for yours
I downloaded and installed the silenthill.vpk, but when I choose it in the game and it starts, I'm in the (3th) map of back to school? So I can't play SH. Does anyone the same problem?
i have the same problem
solution :
go in extra menu / addons
search back to school and time to play at silent hill unmark the box of back to school..
other problem
i start campagin in local mode, for the four first map my ping is 5 (normal =)
and for the two last campaign my ping is 150 ^^
my friend also tried and it was the same for him …
sry fory my bad english … =)
yea i am having the same problem
u have fix the vpk
if not when is the new version of this campaign gonna come out, i havent played it yet but im dling it right now. from what i heard there are still problems with it but im making sure cuz i dont know if they have been fixed or not. help?
this is the last version but there is some few bug
It's awesome! A very nice touch of silent hill. but im just wondering if the music is supposed to be silent hill becaz i dont hear anything even after doing the audio cache reload as stated. would love to get the sh radio music too when monsters approach.
this map is WAY TOO HUGE.
I Couldn't even found the EXIT way so I quit.
nice map but
u need to make some guidence or footage to safe house.
before all survivors die in hunger.
I went into this map after reading the author's remarks how it was geared more for exploration and horror-survival. Keeping in mind it was supposed to break from normal established L4D canon, I tried the map determined to keep an open mind about it.
This map is plagued by horrible navigation issues, not just for the bots (As was warned by the author), but for a human player as well. Streets all look the same with very little to guide the player on what they are supposed to do. defining landmarks are few and far between, as were clues as to what I was supposed to be doing.
I was able to figure out the first puzzle after a bit, but I was struck how the triggered horde attacks seem to make very little sense. Why on earth was I being attacked for just picking up a key? What was up with that?
The second and third maps were done in virtually complete darkness, which is great in short bursts but terribly taxing on a player. It's good to challenge a player, but tax them too much and you fatigue them past the point where they cease to have fun anymore. I quit 10 minutes into the 3rd map in frustration. Fumbling around in the dark looking for vague clues is not my idea of a good time.
Don't get me wrong, I love survival-horror games. But bringing to mind the great games of the genre like Resident Evil, I quickly recal how I never felt lost in those games, how the game paced with challenging parts broken up with short breaks to let a player recoup and recollect. This campaign's pacing is just too taxing for your average gamer.
However, I do think the whole campaign can be salvaged while keeping with the author's intentions. I believe with better landmarks, improved lighting, and better clues, this campaign can be fun for most of us. I got a taste of what this map could be when that scream in the darkness in the second map pierced the silence and sent a chill down my spine.
Getting not a valid source file? Help
in the first map i found some clues by the marks on the floor… but isn't easy, almost 40 minutes in this map….
in the second map, when i go to school, i found 2 brilliant itens, i go to the baseman with an switch to power up the light and it isn't switch… or is this right? but with no clues from where to go i quit the map, i just didn't find the exit, a little frustating, and in the yard of school the bots enter in the wall, so in this wall once had a boomer in it. not played the other maps, but this campaign sounds be a good one with some improvements.
sorry for my bad english
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