Orange
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Orange
Author | Irish Taxi Driver, Old Poster: TorakGod |
Date of release | February 10, 2009 January 13th, 2009 |
Description
UPDATED 2/10/09: Versus maps included, boss infected correctly spawn. FOLLOW THE DIRECTIONS IN THE README OR ELSE IT WILL NOT WORK.
This is a test campaign to work out the bugs for Cold Blooded. There is no general theme, it is very nonsensical. I tried to speed map the campaign as fast as I could, and did it in about 16 hours, including nav mesh time.
Additional info
- The Orange campaign is discussed in Episode 8 of the Survivors Diary podcast.
Additional Credits:
Server Hosting:
davejk
thebeaz
Beta Testing:
thebeaz
davejk
RCW
Fooley
KelpPlankton
Kiku
Phil Co
Chet Faliszek
Brandished for the finale fixing.
Chapter 2
This level is a cross between something from quake and one of the first levels of Return to Castle Wolfenstein.
Chapter 4
It is located on a boat, but how did the survivors get here :( ???
Videos
Feedback
Rules:
- Please be nice and provide constructive feedback :)
There are hundreds more maps for Left 4 Dead! Here are a few:
page revision: 59, last edited: 04 Jan 2011 08:56
There you go, let me know of any bugs I didn't list in the .txt file.
your campaign is great. part IV is my favorite! all the boxes.
I think I like the fact that the bots can't escape. fairly funny actually! this is the first fanmade campaign I got (probably the 1st one out too) and I LOVE IT! great job
Hey your test map works great!
I've updated the maps to include versus and a few geometry fixes. Boss infected also correctly spawn, but you need to follow the directions in the zip.
Okay, theres still a few bugs to work out for versus/coop.
survivors can climb the ladders on the non tools/climb faces & ladders are hard to see: Easily fixable with some clips, and the drainpipe model.
difficulty modifiers are x1.00 across the board: Unfixable, they're hardcoded for the official versus maps.
Seeing the first area in map 3: Just need to nodraw the faces facing the void
Climbing up from the first pit in map 3: I'll add a ladder
Versus plays credits: I still don't understand how versus finales work, trying to figure this out.
Remove items in end saferoom: self-explanitory
If anyone finds any more feel free to post. I'll update the maps again when I fix the above.
Updated again, alls fixed except for the versus finale. The correct version is on mediafire and filefront, and when I figure out how to re-upload to l4dmapdb I'll fix that too.
hey, you can upload the new one by going to files at the bottom. Rename the old one to something else, like orange_old.zip (i can completely delete this if you like). Then you can upload the new orange.zip.
Alright, thanks. I'd rather the old ones just get deleted.
ok i enabled it so you can delete files on pages you create (so others can't delete your stuff).
files > options > delete
i loved your maps it was fun as hell and the orange walls go very well cause it realy brings out the blood good job hope you make more
I made a poster for this campaign, just because I have to much time left over! If you want to, you can add it to the campaign. I uploaded it on the poster-upload-page. I'm not a Pshop pro, but I jst thought no one else would do it, so I did.
Hey thanks! The only suggestions I'd make are the non-title text needs to be more readable, and if you can, remove the grey box around the credits.
I'll do that, uploading the new version tomorrow.
And I'm happy you liked it!
…Or right now..
New version, OrangePosterV2 is up at the posters section!
Very nice. You did a good deed today.
Glad you liked it
This is a pretty amazing campaign, gameplay wise, but, even though it's the name and the theme of the campaign, it's too much orange. It hurts your eyes, it doesn't have the same darkness concept to it, and it lessens player interest. Yet, even with all of those negatives, I'd still rate it a 4/5. It's a good map. I'd love to try more from you, because it feels like a real campaign… Just don't make it all one colour, one fairly bright one might I add, next time.
Its a test campaign. I didn't seriously try and thats why its entirely orange. I wanted to see if it was possible to make a campaign before the SDK was out.
cant see them ^_^
Great map, its very fun and its one of the actual complete campaigns. I'm a mapper and I'm lazy, and I'm hoping that under your permission you will let me re-texture and re-fit the map to be a more L4D like campaign. Please respond back at moc.liamtoh|emgv#moc.liamtoh|emgv
Hi… First I´ve to say is that is a great map…
But in the Versus Mode I can´t start, 'cause there is a text… Wait until players are ready and i can´t leave the safe room… What I´ve to do…??? At the moment I test some maps with bots…
I'm sorry for my bad english and hope you´ll understand what i mean, ´cause i am from germany….
Versus maps require one person on each team. I don't think it counts bots.
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