Heaven Can Wait II

Heaven Can Wait II

posterjpeg 1.jpg
Author Romka/Agressor/Gemini Saga
Date of release v13 01/26/11
.bsp filename heavencanwaitl4d2.vpk

Description

After surviving an air crash, the survivors turn out to be in most epicenter of the contamination. The Military has already left all attempts to rescue survivors in the region.

Special Thanks

Poster by "Gajofra"
ilcannibal DeadCity author and Don King 2 evil eyes author by support
Survivors of The Dead Steam group by coop testing

Additional info

Maps: AirCrash/RiverMotel/OutSkirts/CityHall/BombShelter

Changelog

01/26/11

Version 13 - FINAL

AirCrash:
- Added new area inside farm house
- Nav optimization, no more areas where survivors bots can't go
- Added SMG after airplane crash
- More infected ladders
- Increased chance to come Tanks and Witches during map
- More car color variety

RiverMotel:
- Remake of motel area
- Added alternative path to the cave
- Added bride witch
- Remake of area after cemetery
- More infected ladders
- Random car colors
- Random weapons and items spawn

OutSkirts:
- Fine-tuned parking onslaught event
- Remake of gas station
- Added area to infected spawn in second floor of building in center of map
- Nav optimization
- More infected ladders
- Random weapons and items spawn

CityHall:
- Fixed bug where survivors bots go to train rail before grade is open
- More detail to City Hall area
- More infected ladders
- Nav optimization
- Random weapons and items spawn

BombShelter:
- More detail
- Removed useless fog to increase fps
- Nav optimization

01/20/11

Version 12

- Test building, not public

10/10/10

Version 11

Main changes:
- Removed L4D1 Zoey model, it makes Zoey invisible in No Mercy and The Sacrifice
- Nav optimization
- Skybox works with shaders on low
- Added 3D Skyboxes to maps AirCrash and RiverMotel to try avoid HOM effect for some players with Nvidia video cards
- More detail
- Implemented some The Sacrifice features

9/26/10

Version 10

Main change:
- Fixed glitch with bots in City Hall escape train.

09/24/10

Version 9

Main changes:
- Fine-tuned panic events to do maps AirCrash and RiverMotel not too hard, making it more similar to L4D1 version
- More detail and sound effects
- Added wandering witch
- City Hall doors was redone to make it more realistic
- Redid finale area to avoid survivors camping
- Added rainstorm in last map
- Performance optimization in some areas
- Nav optimization

09/15/10

Version 8

In this version some HCW versus version improvents are implemented.

Main changes:
- Panic event optimization, no more server lags when too many zombies appear simultaneously.
- Versus mode optimization, more infected ladders and block to areas where infected shouldn't go.
- Nav improvements
- More detail
- Missing texture fixing
- And other things

Version 7

Testing version, not public.

Version 6

All maps:
- Adjustment for last Valve update, campaign file size is smaller.
- Fixed item spawn between safe rooms.
- Item spawn adjustment.
- More signalization.
- First two rural maps now have Swamp Fever music theme while last three urban ones have The Parish theme.

AirCrash:
- Fixed infected spawning during campaign intro.

RiverMotel:
- Fixed missing texture at gas station.

CityHall:
- Book in secret passage now glows.

BombShelter:
- Changed some annoying ambient sounds.

08/16/10

Version 5


All maps:
- Better cinematic effects.
- Improved detail.
- Added more melee and upgrade ammo.
- Added default infected population.
- Added survivors dialogs.

AirCrash:
- Got rid from missing car texture.

RiverMotel:
- Blocked access to areas that shouldn't survivors to get in.

OutSkirts:
- Nothing.

CityHall:
- Nothing.

BombShelter:
- Rearranged items in saferoom to finally force weapons and medkits to spawn (tested extensively).
- Removed tier 1 weapons after the fence (use gas cans and propanes for your advantage).

08/12/10

Version 4


AirCrash:
- Nothing.

RiverMotel:
- Fixed missing textures.

OutSkirts:
- Fixed OutSkirts car parking lighting on the cars.
- Blocked access to area that shouldn't survivors to get in.

CityHall:
- Fixed missing textures.

BombShelter:
- Fixed missing textures.

08/10/10

Version 3


All maps:
- Nav optimization, no more zombies spawning just behind you or in places that you just kill one before. Bots now crounch to pass airplane wing, zombies are more smart, etc.
- Added hints in panic events and important areas. Players need to go Options -> Multiplayer and enable Game Instructor to see it.
- Fixed versus score.

AirCrash:
- Added intro camera in start

RiverMotel:
- Fixed a inaccessible infected ladder

OutSkirts:
- Fixed problem with survivors spawn outside saferoom.
- Added a jukebox to bar.
- Fixed missing textures.

CityHall:
- Nothing

BombShelter
- Replaced sandbag material for other native in L4D2.
- Now weapons always spawn in safe room. Added tier 1 weapons after the finale fence in case someone is in low ammo.

08/05/10

Version 2


All maps:
- All ambient sounds changed to fit better L4D1 version intended atmosphere.

AirCrash:
- Fixed "floating" dead body.
- Replaced taxi car without glasses with something more visual pleasant.

RiverMotel:
- Changed "Danger" sign near river to "Don't feed the alligators", hoping people don't try to jump on water to continue on map.
- Added mudman common-uncommon infected near river location.

OutSkirts:
- Fixed problem with survivors spawning outside safe room.

CityHall:
- Fixed building missing texture near City Hall entrance.

BombShelter:
- Fixed finale survivor death bug.
- Added missing sandbags files to try resolve texture problem near finale minigun.

08/03/10

Version 1


Initial release.

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