Fatal Freight: Remastered
2014
Author Zorbos
Date of release 1.6 - November 10, 2020
1.5 - November 8, 2015
1.4 - November 4, 2015
1.3 - April 5, 2015
1.2 - February 6, 2015
1.1 - January 15, 2015
1.0 - January 9, 2015

ABOUT

Fatal Freight is a 5-chapter campaign created with a strong focus on delivering balanced gameplay on all difficulties and gametypes. Each level has undergone extreme testing and tweaking to put them on par with the official campaigns from Valve. Fatal Freight offers new and veteran players alike a dramatic and highly entertaining experience from start to finish while modelling the original and iconic coop gameplay that has made the Left 4 Dead series so successful.

In this new edition of the campaign, drastic improvements have been made to the campaign on almost all fronts.
Visually, you can expect crisper visuals powered by AI-enhanced textures and revamped/improved lighting, shadowing, and color palettes designed to give the campaign its own unique feel.
Functionally, things have been even more polished, with plenty of improvements on bot navigation, collision optimization, and rebalancing.
There have been a plethora of bug fixes shipped with this update, including the ever-famous "stringtable" crash present on Dedicated Servers.

After crashing their vehicle, the survivors find themselves holed up in a small tunnel at the edge of the forest. With supplies running low and the frigid winter looming on the horizon, there is little hope for survival. Suddenly, a strange voice comes through the radio. A man, claiming to have a means of escape is holed up at a freight train depot a few miles away. Seeing it as their best option, the survivors grab their remaining supplies and head out into the woods..

FEATURES

- 5 full-length chapters
- Balanced for all difficulties including Realism Expert
- Refreshing environments spanning from dense woods, a sugar factory, a cliff-side highway, & more!
- Support for all stock L4D2 gametypes (Campaign, Versus, Scavenge, Survival, and most Mutations)
- Levels designed specifically around a hectic competitive (Versus & Scavenge) experience
- Custom saferoom graffiti
- Custom soundtrack
- Custom voice acting

Remastered Features
- Improved texture quality (through AI)
- Drastically improved lighting
- Plenty of bugfixes (including adding stringtables)
- Overall polish on the navigation mesh, core gameplay, and balancing

INSTALLATION

Download and extract the VPK to your steamapps/common/left 4 dead 2/left4dead2/addons directory

CREDITS

Special Thanks:

Chaos - Voice acting
Wabbit - Custom graffiti

Changelog - 1.3

VERSION 1.3 - FATAL FREIGHT

** All maps **

General:

- Added updated graffiti (thanks Dr.Rhubarb!)
- Added unique safe room music for each chapter
- Fixed safe room music not looping properly
- Added colored shipping containers
- Improved lighting
- Tuned light maps in many areas. Shadows in those areas should now be sharper and more defined
- Changed the intensity of certain lights to increase atmosphere
- Improved clipping
- Blocked more spots that allowed survivors to get outside of the level
- Added additional anti-snag clip brushes to corners and edges
- Improved navigation mesh
- Extended the pathing capabilities for infected. They should be able to swarm much more aggressively now
- Fixed many infected ladders causing AI to become stuck

Co-op & Versus:

- Removed static spawning percentages for boss infected on Versus mode
- All safe rooms now have at least 2 melee weapons
- Added additional melee weapons throughout the maps

** Chapter 1 **

Co-op & Versus:

- Added additional infected ladders
- Fixed the alarm car changing colors after being triggered
- Fixed certain weapons and items floating above/below surfaces

Scavenge:

- Fixed infected players not being able to view the intro camera sequence

** Chapter 2 **

Co-op & Versus:

- Ramped up the flood gate crescendo
- Minimum peak time for the horde increased to 14 seconds, up from 8 seconds
- Common infected limit increased to 35, up from 25
- Fixed the alarm car changing colors after being triggered
- Fixed certain weapons and items floating above/below surfaces

Scavenge:

- Fixed infected players not being able to view the intro camera sequence

Survival:

- Fixed certain weapons and items floating above/below surfaces

** Chapter 3 **

Co-op & Versus:

- Ramped up the elevator crescendo
- Minimum peak time for the horde increased to 14 seconds, up from 8 seconds
- Common infected limit increased to 35, up from 25
- Added skylights to the red brick warehouse at the Depot
- Added additional survivor vocalization for the elevator crescendo
- Fixed infected sometimes spawning at the top of the elevator shaft after survivors have already reached the bottom
- Fixed Tanks and Witches sometimes spawning in the fire in the train tunnel
- Fixed Tanks sometimes spawning just outside the lower landing before survivors can exit the lift
- Added death cameras to the cliff sides
- Drastically improved AI pathing around the fire in the train tunnel

Scavenge:

- Fixed infected players not being able to view the intro camera sequence

** Chapter 4 **

Co-op & Versus:

- Reduced boomer bile spawning percentage (again)
- Added water to the dry canal at the end of the map
- Fixed Tanks and Witches sometimes spawning during the gauntlet crescendo
- Fixed infected getting stuck under the train car during the gauntlet crescendo
- Drastically improved AI pathing around the fire in the train tunnel

** Chapter 5 **

Co-op & Versus:

- Fixed voices overlapping if the finale radio is used while another line is already playing
- Ramped up the hold out portion of the finale
- Minimum peak time for the horde increased to 30 seconds, up from 20 seconds
- Common infected limit increased to 35, up from 30
- Co-op: Increased the minimum delay before the train door opens to 10 seconds, up from 5
- Versus: the delay is still 15 seconds
- Improved physics clipping to fix more potential stuck spots for gas cans

Scavenge:

- Fixed infected players not being able to view the intro camera sequence
- Improved physics clipping to fix more potential stuck spots for gas cans

Survival:

- Moved a few weapons that would have made certain areas too easily defendable

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