Escape from Toronto: A New Nightmare v5.1
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Escape from Toronto: A New Nightmare v5.1
Author | =DIKK=1SG.Heartless |
Date of release |
Description
Storyline being detail but basic premise is the survivors find them selves in the great white north. Instead of questioning it they attempt to go south from Toronto to Niagara Falls into the U.S., Where rumor has it the U.S.Army Spec. Forces are hold up and in need of a few good battle buddies, however they don't seem very friendly at first…………..
Maps:
Subsystem (Co op 100% constructed, VS 90%, SV 99%)
CN Tower (Co op 99%.VS 90%, SV 99%)
Docks at Queens Quay (Co op 99%. VS 90%)
Dried up docks (Co op 95%. VS 90%)
Niagara City (Co op 99%. VS 85%)
Boarder Crossing (Co op 99%. Vs 85%)
Images
Videos
Included page "videos:addon:escape-from-toronto:a-new-nightmare" does not exist (create it now)
Feedback
Rules:
- Please be nice and provide constructive feedback :)
There are hundreds more maps for Left 4 Dead! Here are a few:
page revision: 63, last edited: 29 Nov 2009 06:48
I like the idea, but no offense the tagline kinda sucks :(
It's long, not witty and grammatically incorrect :/
Some replacement suggestions!
"Zombies, eh?"
"The Maple Leafs are out of the running, so lets make a run for the border"
"At least the zombies here ask nicely before they bite…."
Gotta play off the canuck aspect!
"Canada: No Igloo's, plenty of Ichor"
Again, I mean no insult or offense, it's just that your 'catch line' is not very catchy :)
I can't wait to see the level!
none taken, just threw it together to have a reference photo for now, asked n asked on other sites for input on this and didnt get much of nothing.lol.much appreciated though. This is my first mapping project ever, so didnt expect it to fall together quickly, and almost gave up on ideas till i saw this ,thanks.I d be interested in hearing some more ideas for taglines, as thses will also assist in filling in blanks for the rough story line. I was gonna use f@#$%^ EH? But decided against that one. Sounds more of a pun than a play on words. Anyway, thanks and keep em coming.
One small thing… it's "border," not "boarder." Unless they're making a rush for a person….
Good luck. My people are working on a campaign themselves now, and it gives us a greater sense of appreciation for those who actually get to the point of releasing something playable.
RoyalIrishLion, you're a complete and total idiot. Just because it takes place in Canada doesn't mean it has to have a stereotypical "Canadian" tagline. If a map takes place in Las Vegas, do you think the tagline would be "Land of the free, home of the dead"?
Billhouse, you're a complete moron. Why don't you keep your idiotic comments to yourself? And why don't you use examples from your own country instead of insulting others? Every moron thinks they have to use examples from other people countries instead of using their own. I am a Canadian, you idiot, and if I want to use a stereotypical Canadian "tagline" I will… you on the other hand use a "stereotypical tagline" of your own country instead of countries you're not from.
I agree with RoyalIrishLion. Billhouse is a simple lowlife. Use your own country's examples you idiot. People can use whatever they want when it comes to their own countries. You however, are just a simple arrogant lowlife. Use your own country as an example you arrogant lowlife.
I did not post that retort to Billhouse: I put up my taglines, forgot to bookmark this place and never come back… I agree with their sentiment, but not their method or reasoning.. 0.o…. Also: If i *HAD* replied to billhouse, it would have been more like this:
Take off you hoser.
I'm Canadian, yes I know the name is misleading, but you CAN be both.. Furthermore, as I had (at the time) not seen any other maps set IN Canada, it would behoove the map author to consider using a Canadian tagline as this would cement it in the minds of those playing and set it out from the rest.
As the only map set in Canada, to my knowledge, using that aspect would utilize the full potential of the situation and propel that map into position to gain attention, perhaps landing a job on the development team?
Ok, a bit farfetched, but I think it makes my point. Or *A* point at least..
Ciao.. and please: Don't post as other people, it makes fictional baby jesus cry.
PS: I like the new tagline :)
A good simple tagline…….PRONTO!!!
simple, catchy & relevant :)
I like Neil's suggestion… Get outta Toronto… PRONTO!!!
Other things off the top of my head…
The city ain't what it used to be…
What a day eh?
Some more based on actual Toronto slogans according to this article: http://www.thestar.com/sciencetech/article/215846
Toronto:You sure you belong here? (You belong here)
Discover the Feeding! (Discover the feeling)
Toronto: A nice place to die! (A nice place to live)
Have fun look forward to play it soon!
hey there, just tried your campaign and got to say it's coming up quite nicely, lots of originality i must say.
There are some flaws though, like in the the third map Docks at Queens Quay, the bots (i tried it with bots) didn't do a thing. They just followed me around without shooting. And another point is the fact that there aren't enough infected most of the time, it's just empty without any enemies until you hit one high point where you press a button or something, by the way those are the good points of your campaign as they are frequent and well done.
Hope that helps, keep up the good work
I just ran thru your campaign and the maps look great, i'm dont kno all that much about what goes on makin maps so i'll get to the point.
The third map was a little dark wich is gud in places but other than the flashlight it was pretty much pitch black
just my opinion as a gamer, the maps are great fun to play 4.5/5
I was playin in I AM LEGEND v2.0 mod if that makes a difference.
But I found a bug on the second map.
I started in the safe room stuck in the wall and with no possibility to break free.
Here is what the console wrote me. I hope that will help you.
-*-*-*-*-*-*-*-*-*-*-*-*-
SignalXWriteOpportunity(1)
Compact released 1638400 bytes to the backing store
Failed to load $include VMT file (materials/VEHICLE/RUBBERTRAINFLOOR002A.vmt)
Error: Material "maps/l4d_eft02_cntower/vehicle/rubbertrainfloor002a_-77_-1008_4507" uses unknown shader
"patch"
door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC fileenv_cubemap used on world geometry without rebuilding map. . ignoring: signs/sign_storage01
SOLID_VPHYSICS static prop with no vphysics model! (models/props_junk/food_pile03.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_junk/food_pile03.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_junk/food_pile01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_junk/food_pile03.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_junk/food_pile03.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_junk/food_pile03.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_junk/food_pile01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_junk/food_pile03.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_misc/hospital_banner.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cedar01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cedar_large01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cedar_large01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_junk/food_pile01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/trees_dryleaves01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/hybridphysx/neargroundbuildings.mdl)
uting listen server config file
ParseRagdollIntoCache: Couldn\'t Lookup Bone flour_sack-1_physbox
checkpoint_entrance has Door model (models/props_doors/checkpoint_door_02_static.mdl) with no
WARNING: info_survivor_rescue at -2988 -438 66 missing modelname
Attempting to precache model, but model name is NULL
Bad pstudiohdr in GetSequenceLinearMotion()!
WARNING: info_survivor_rescue at -2990 -379 66 missing modelname
Attempting to precache model, but model name is NULL
Bad pstudiohdr in GetSequenceLinearMotion()!
WARNING: info_survivor_rescue at -2990 -328 66 missing modelname
Attempting to precache model, but model name is NULL
Bad pstudiohdr in GetSequenceLinearMotion()!
WARNING: info_survivor_rescue at -37 324 4098 missing modelname
Attempting to precache model, but model name is NULL
Bad pstudiohdr in GetSequenceLinearMotion()!
WARNING: info_survivor_rescue at -6 331 4098 missing modelname
Attempting to precache model, but model name is NULL
Bad pstudiohdr in GetSequenceLinearMotion()!
WARNING: info_survivor_rescue at 26 336 4098 missing modelname
Attempting to precache model, but model name is NULL
Bad pstudiohdr in GetSequenceLinearMotion()!
ERROR: path_track (stop2) refers to itself as a target!
Commentary: Could not find commentary data file \'maps/l4d_eft02_cntower_commentary.txt\'.
Queuing heartbeat send to steam server updater.
L4D - Co-op - Advanced
Map: l4d_eft02_cntower
Players: 2 (0 bots) / 4 humans
Build: 3840
Server Number: 3
First map was good.
2nd map had some missing/basic orange textures in a few spots, I think the safe room even. The elevator/tower area had hardly any zombies. From the elevator to the other elevator I don't think I saw a single zombie standing around. It was just specials, and hordes.
3rd map is way too dark. All of the inside parts are just too dark. I know it's cool for atmosphere, but for gameplay it sucks to be in the dark that long. If it's that dark every couple of rooms or something that might be ok. Also ran into the same sparse zombies, through the building and out on the street.
Also, the AI has trouble with the elevators. They don't seem to want to get in before you press the button. And once you do, they're gone. Seems like they teleport back to you sometimes, or other times teleport to a different part of the level. Zoey died on me on the 3rd map. She teleported from the elevator down to the bottom of the building, ahead of the group, and got hunter-ed. Not sure if you can fix this with better nav edit or if it's the elevator itself. Maybe you can make the buttons like on No Mercy where you can't press until everyone is in?
Anyway, pretty cool maps. Just the problems with the 3rd map lighting, sparse zombies in places, and AI not liking elevators would be the things to work on.
Here ya go, the campaign with a twist, 6 maps and totally new look. It is in vpk form.
When I try to download, it says "the file don't exists".
download link dont work :'(
fix it plz
works for 300+ others, try refreshing the page or go to l4dmods.com, its on the home page there as well
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