Deep Blue
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Deep Blue
Author | Manny_Lectro |
Date of release | WIP - not released |
.bsp filename | ? |
Description
A map that takes place in a futuristic substation somewhere in the middle of the Pacific.
Additional info
- Updates can also be found at l4dmods.com/forums/viewtopic.php?t=642.
- A couple of the screenshots are taken in Hammer with fullbright lighting. Manny_Lectro is waiting for the SDK to do a proper compile.
Additional credits
N/A
Changelog
N/A
Feedback
Rules:
- Please be nice and provide constructive feedback :)
There are hundreds more maps for Left 4 Dead! Here are a few:
page revision: 15, last edited: 12 Jan 2010 13:30
cool idea… there would be nice to have a flooded area where the survivors had to dive to get through this long tunnel or something, but L4D doesn't support swimming, that's awful :/
Everything Maximus said.
Looks exciting. Nice job at evoking a feeling of claustrophobia with the tight corridors, it's going to be interesting to see how the director handles such small spaces (I have faith). It would be appreciated if you could release a 1-floor beta or something.
1. Add a bridge across a water segment.
2. Make parts of the bridge breakable, leading to jump puzzles.
3. ????
4. PROFIT!!!!
must say the thought of being under water with infected is very scary, almost like swiming with man eating shark's.
but my thought or idea suggestion would be, if youi shot the wrong thing's water could pour in and kill you all, in doing so you would have to watch your fire and make sure your team mates arent stupid noob's.
but just a idea, beside's that great looking and will go far in the world of l4d.
yeah like a glass room, fileld with water and if you shoot… then it all pours down…
You need windows peering into the Deep blue bud.
maybe even Waded rooms. Careful though water can be very expensive with props touching on the surface.
Manny, I read your thread on the l4dmods forum, and I'm wayyy too lazy to sign up there. Are you still having problems compiling the map? If so, what's the error?
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