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Death Aboard
| Author | Diputs |
| Date of release | Final 7.0 (August 29, 2009) |
Description
Chosen the name Death Aboard because your going to be on board of a ship. But you start out in a prison and work your way out to the nearest docks area, thereafter you get on board a stranded ship and finally to an island where there will be a lighthouse as a finale.
All maps are available in Co-op and Versus Mode, while The Ship and The Lighthouse Escape are available in Survival Mode.
Additional info
The download links contains a .zip file. -> Download it -> Unzip it -> Doubleclick it -> Start Game -> Extras -> Addons
Changelog
Maps included
Chapter 1: Prison
You start out on top of a prison roof and have to work your way through the prison to reach the exit.
Chapter 2: Prisonyard
Here the players leave the prison through the yard and goes through a set of back alleys.
Chapter 3: Docks
The survivors must travel through a docks area to reach a stranded ship.
Chapter 4: Ship
The survivors will have a tumbling journey through this cargo ship to reach closer to the lighthouse island where rescue lies.
Chapter 5: Lighthouse
The survivors have finally reached the lighthouse island where they hope for rescue.
Videos
Feedback
Rules:
- Please be nice and provide constructive feedback :)




















































Both maps are looking great! Good job
Thanks!
I agree!
NICE JOB I AM IMPRESSED, it big is uge , nice work !!!!
Nearly impossible in Vs. mode for survivors. Hardly any goodies (healthkits, pills, grenades). Infected paradise!
Great looking maps, though- very original.
I beg to differ, its pretty cake on versus for survivor if you know how to play the game
I just wanted to come here and say that both 2 maps are awesome… you did a great job, very original and exciting, and I believe that the next maps will done all… keep going, this campaign is a promise…
very fun maps on versus cant wait for the other 3
Heres something I just whipped up for this map.
http://www.flickr.com/photos/35153820@N05/3261937863/
Hope you enjoy it.
Best Regards,
WHICKED
Haha thanks, that poster looks great and I might use it. But I was actually thinking of making one myself so I hope you understand if I end up not using it. But really thanks, it's inspiring.
Both first maps are great.They have very thrilling atmosphere and ambient is very realistic,but it`s shame there was no tank.Maybe on some other maps?!Goodluck with other maps…And can you tell when they will be finished?
Uploaded my first try on a poster for this.
Ok, have uploaded a new update with the first version of the third level and updates for the first two. Check the download link.
Diputs-
This map is exceptional. I cannot express enough how amazing these maps are! GOOD WORK! Our steam group is loving it to the point where we don't play on any other maps!
I do however NEED to know how to link them up so we can play through (Versus) all 3, so far, released maps without being dropped back to the lobby inbetween. An added bonus would be to have our score tallied to the end of all 3 also.
Is this possible? Do I need to do something on my end?
Well, there is a problem with this:
Since the SDK has not been released, there really isnt a way to "link" them yet, the way that I have done it is, if you just want to play these maps one after another, put these and only these files in your mapcycle.txt folder on your server. This will restrict these maps to only play.
Bad thing is that this isnt like counter-strike, where if you dont have the maps, it will download them. L4D will present an error message and will not download the map.
For now, these maps are pre-SDK, they work, but not with campaign mode, this will be fixed when the SDK is released this spring.
I tried putting only the 3 maps in mapcycle.txt but that didn't work. Are you sure it wasn't maplist.txt or missioncycle or something?
Maybe I should remove all other maps? I would like to play other maps periodically but if need be I'll rent another server so I can have the best of both worlds.
Any makeshift way to make it work without going back to lobby would help
When enquiring about how to link the maps together, a mapper linked me this video. I don't know if it will help you. I am not trying to offend- just trying to help as I'm sure you would want these to be linked.
http://www.l4dmaps.com/tutorial-safe-room.php
Hello.
The maps are already "linked" in that way the tutorial is showing :)
This is just a regular changelevel and at least it has always been working for me when I've playtested the maps with friends. But seeing as how all these are still pre SDK it would be no wonder if things like this wont work properly on a server.
And thanks for the comments I'm glad you like it
I had a friend report that it was changing levels just fine also. But he was playing locally and not off the server. If there is anything you can think of that would prevent that from happening, I'd appreciate it. I scour the internet for hours everyday trying to figure it out but haven't stumbled on it yet.
How long until we can expect map4? We are anxious!!
yeah when is the Ship chapter going to be out but im not rushing you since you still released docks and people will find something disturbing somehow and you'll need to fix it but i just want to know when the estimated time will be till the next map come out
Had a lot of fun with (I believe under a different name) abowlofsoda. The architecture in the third map made for some great Versus gameplay. The first two maps in the series have clearly received a lot of filling detail and the cosmetic changes to the doors have cleaned any past issues. This is a classic in the making.
I go by the name Cap'N Crunch in game.
If you want to play these Death Aboard Versus maps online you can add me as a friend in game (Cap'N Crunch) or add yourself to my steam group and you'll have access to the server off the main menu. http://steamcommunity.com/groups/captainsLOG
Send me a msg via steam if you have any questions.
We usually play these maps nightly at around 9pm PST. The lobby starts around 8:30pm. Most nights we fill up the server (8 people) so its some good gaming. If server is not full there are infected bots to keep the gameplay going.
We also play some Deathtoll/DeadAir on versus so check the steam group page for directions and a download to be setup or you wont be able to access the server.
Just joined the group, will definetly see if I can join and play sometime. To tell you the truth I've never even tried my maps with more than 3 other people at the same time :D
Diputs-
I solved my problem of 'linking' the maps together to play thru without dropping to lobby. It makes sense that the problem doesn't lay in the maps side, as if both teams die before reaching the saferoom then it should still change to the next map.
Anyhow, I posted my findings and the solution here (l4d411 forums;maps and mods):
http://www.left4dead411.com/forums/index.php?action=vthread&forum=8&topic=10224&page=0#msg234889
Thought you might want to pack these files into your releases. PM me via Steam if you have any questions.
Thanks again for all your hard work on these levels :)
I
Thats spectacular, I've tried tampering with those files myself but never got it working.
Thanks for you hard research :)
Good work on this so far abowlofsoda. Not being able to have a fully functional Versus mode for custom maps has been tiresome. We appreciate the continued tinkering.
Just uploaded a new version, check the download link.
This one improves and fixes a lot of bugs to the three maps.
The 3 maps are excellent.
But some problems:
- maps are to easy, you need to place more infected.
- the prisonyard launch correctly, but the game crash after few minutes (only on this map)
you've done a really good job, continue in this way! Thanx for your work !
Great job for this fantastic map.But have few bugs ::D
Dont worry, all bugs will be adressed sooner or later. It's still a work in progress so :)
Haven't updated it in a couple of weeks I know, that's because im working a lot on the next map so it will be available when i do release the next update
excellent maps, but they need to be less easy ;) can't wait for the rest
I've been searching around for a good campaign for my friends and I to play and I stumbled across this one. The campaign poster caught my eye right away. Looked very well done.
When we got started, all I can say is, "Wow". I'm very impressed with how your maps turned out. I really enjoyed it. Maps never felt empty and the rooms plain looking… I can see you're really taking your time with this one. Keep up the great work!
These are some ace maps my friend. I can't wait for the rest.
Wow…unfreaking believable! Such a great idea,so much detail and awesomeness! Im glad you made this campaign my friend! Cant wait for the other maps!
Left 4 Dead = Zombies
Zombies = In darkness
Darkness = Thrill
Brightness = No thrill
sorry the last reply was another campaign.
First off I would like to say that I really like this concept. Great Job! But, I have a problem with jumping… I can't. I have loaded Zelda, and Naniwa City and had no problem jumping with them. As long as your maps have been in the maps folder my ability to jump is gone for all maps/campaigns (even the original). I had to remove the maps the reaquire my jump ability. I will say that I do play with the Nostromo N52, but, the keyboard didn't have the jump working either. It could be something with my computer clashing with the maps (it happens with me sometimes without explanation) but I just wanted to give you a heads up just in case anyone else has the same problem.
Just uploaded some screenshots on the upcoming ship map. Go check them out if want.
When comes out the last map of your Campaign? :)
I have just uploaded the 5.1 version of this campaign!
There are now four maps available as well as a lot of improvements on all previous maps.
Really good and harder too. I was kinda strolling through the old ones. Not the new set.
The new boat level is just great. All the tilted corridors are very cool. I'm having a blast with it.
Thanks man.
Hello
Well done for the new map in this very polished campaign. Please could you upload to a faster source though. The download rate is cronic at the moment.
Still loving your work, and its by far the best custom campaign out there.
Envy
great work!
Very well done all 4 maps. Love the graffiti arrows to point the direction. Have gotten lost on some other custom maps but not these.
My one suggestion about all maps would be to dim some lights "off-the-path" a little bit more. There were a few spotlights and room lights that weren't really leading forward and without the arrows I might have got confused by heading towards the light.
And of course now that the SDK is out, you can put some help info text around those panic even buttons.
My only complaint is the car alarm in the container on the boat. The first time I didn't see or hear the car. I started climbing the ladder, and the car rolled over me, which is an immediate incap. Then the alarm went off and I got swarmed. The 3 AI players could not get me up, and I had to restart the level. Really unfair.
Of course that can be fixed with some warning about the car. And maybe check the car models from the SDK? I didn't remember even hearing the alarm warning beep for being too close. Would also help people avoid getting run over. Just felt like a cheap way to die.
Otherwise, great stuff. Like the flow of the maps, and some varied environments. Enjoyed the askew ship level, and the rumbling effect as if it was listing. Great work!
great levels for first map for some odd reason in the middle of the 2nd level it froze and my friends and I didn't know what was wrong. Happen around the office area of the courtyard. If you have information on why that happen please tell me =D
That particular bug has been around since i first released that second map and yes it revolves around the area just oustide the office (especially the roof) It usually happens when a player shoots the ground in a certain angle and seems to be more likely to happen when playing on a server.
Im still trying things to see if i can fix it otherwise in a worst case scenario I might have to redo that entire area in the map.
BTW thanks for all you other peoples comments, appreciate it.
Oh i see thanks for the information, and all your other maps look great especially the 4th lvl made one of my friend sick and me having a headache XD. But overall its good
Great maps, nice details. I especially liked the third and fourth maps. Ways to the safe rooms are not hard to find, thanks to the arrows
Me and my friend had a crash too at the 2nd map near the roof and office.
Car in the container was a nice surprice. I liked it.
the 4th map is the most awesome! i like it. 3rd is also very nice. looking forward for finale!
Not only do they look great, they look downright professional! Any word on a release of the last map? I'm waiting for the full campaign before me and my buddies give it a run through.
Soon :)
Can't wait to play your campaign, looks like a lot of fun, keep up the good work and good luck!
Yo! Great campaign, Mr. Diputs. It was loads of fun. I packed it into a VPK for my friends and I, but I ran into some trouble with your ship map. It seems whenever we load it it crashes. Any fixes for this?
Also, what do you think of the tag line "It's all the rage in Europe…" for this campaign?
Hmm not sure what it could be but I do plan on packing it all into an vpk file myself soon. Im finishing up the final map before releasing it though. Which is not far away.
Yeah, I tried loading the map up individually but it still crashes. I'm going to try to re-download it.
Forgot this in my last post: There is a glitch on the third map. I can't use the "warp-survivors-to-checkpoint" command to take us to the saferoom. I was doing this earlier to run through the maps to make sure they linked up properly.
I am currently uploading the vpk that contains all 5 maps of the campaign to both l4dmaps.com and l4dmods.com
Will be updating this page and the lighthouse page shortly with some new images.
I LIKE THE NEW POSTER~~~~
THAT'S GREAT!!!!!
Please add addonimage.vtf and addonimage.jpg.
It becomes a best vpk file.
Please refer to deadline.
I said the biggest problem is the following:
When survivors die and the other finish the map, next to those who died often spawn at the end sometimes elsewhere.
I think you should come to correct that.
And on the map of the boat, the survivors can get caught between the gateway and the carcass of the ship at the end when it collapses This bridge is located at the place of the car which triggers an alarm.
Finale is awesome! Whole campaign seems almost finished, but I noticed some bugs. In third map tank was stuck climbing near that place were was stairs in previous versions, but now you got to jump on the van or truck. Finale is very good, but horde spawns too far I think, its too easy to shoot them all through a window or something like that, it would be nice to have a spawn point upstairs too.
OMG!!!!!!!! THE FINALE IS FUCKING AWESOME!!!!!!!! I really love the design of the finale and i especially love the escape vehicle!!! Good JOb Diputs. The best Map ever (even better than official valve campaigns)
I love the way that you outlay two possible paths to the destination. however, i have some suggestions for that. maybe you can randomly add pill or pistol or ammo on one of the paths. this will make players think twice before going to that direction and add the gameplay depth.
i installed the vpk but it doesnt work, i reinstalled the game and it still doesnt work… what am i doing wrong?
Put the vpk file into the file labeled "addons" in the Left4dead folder in the steam folder. There are 2 addons folders, put it into the one with a readme file in it. when it is in the addons folder, double click it and it should work.
Awesome campaign love the boat and final :)
2 things in versus the first team to start as survivor if they dont load fast the bot will rush out of the safe room and most of the time without weapons and medkit.
The second map the first team to go survivor will spawn directly in the safe room at the end all they have to do is close the door, this bug happen two time today when i was playing online.
keep the good work.
The entire campaign is great, loved the ship map. Btw, have a screenshot for you, perhaps a nav problem: http://files.getdropbox.com/u/1164517/l4d_deathaboard01_prison0000.jpg
Horde just spawned there, and wouldn't move at all. Some other bugs too, like spawning at the end of the maps, or some survivor spawning dead, when they were alive on the map before.
I think the most important things are fixing those spawning issues, and the bots going outside at the beginning. Also, no credits were shown when playing it offline, just black screen, and I had to go out to the menu.
Aww, nevermind, great job, the best maps I've played for now!!
Greetings from Spain
jnewsome30
hey dip-
great campaign! just a few bugs we found while playing-
at start of map3 sometimes the 1st survivor team will spawn in the room across the street from the saferoom (right before the alarm car) - then they have to go back to the saferoom open it and grab weapons and health.
and this spot few found someone got stuck in after being incapped —
http://i43.tinypic.com/w7laoo.jpg
http://i42.tinypic.com/16h2lo2.jpg
http://i39.tinypic.com/255rpzq.jpg
also a few times we had 2 tanks and/or 2 witches in the same round.
We experienced a similar bug on the 4th map last night. The first survivor team was spawned in the end safe room instead of the starting one, and we got a free 1200 points. (Btw, gonna put multipliers in?) Not seen it consistantly, but may be an issue. Only played it like 3 times since VPK release.
I have to say, I'm extremely impressed this is the first completed campaign to be released. Each map has a very nice feel to it, and distinct flare. My group of friends and I put up a server just to host this and one other map for versus since nobody seemed to be hosting it yet. (ps: finale is BRUTAL on versus.)
Hope you've got ideas for another campaign, keep up the good work.
Thank you all for the feedback.
Yes there are still some bugs around, it's still sort of a beta so. I will most hopefully fix these things for a future and perhaps final update.
btw, after going through your campaign three times and one on versus, i think you should reduce the amount of propane/oil/pipe/molotov in the second and third map. it's so many and it can quite spoil the versus competitiveness. all boomer-led horde is very ineffective because of the amount of molo and pipes in the area. so hopefully u can reduce them.
one more thing, in the finale on coop campaign, tank often suicide because always spawn far below. furthermore, the hordes also come very slow and it's easy to shoot them while they climb the stairs. hopefully u can add more spawn points for hordes in the finale especially that near the lighthouse.
Thanks a lot!! your campaign is the best! even beat the official valve campaign (that's what my friends and i think =D).
http://forums.steampowered.com/forums/showthread.php?t=908787
head over there, i made a thread for your map. you can gain valuable input from there also in fixing the bugs.
Thanks a bunch! I'll check it out asap.
i need help joining my friend, ok i downloaded map double clicked vpk. file and in stalled it then i went to l4d tehn i did play campign then add-on campings then it is not there then when my freiend creates a lobby with death aboard it still says i hav to download it
-sincerly Lemon
sorrry for spelling
try restarting L4D so it shows up.
i did but still dosent work
I heard from some others who had the same problem.
Try deleting some or all of your vpks in your addon folder and then installing them again. (preferably DA first)
Then both this one and other vpks should work
thank u
IF YOU WANT TO FIND OUT WHAT HAPPENS AT THE END OF CHPT. 5 BY YOURSELF DO NOT READ THIS!
I liked how you placed like 15 medkits in chpt. 5 and how a Hot Air balloon is the rescue vehicle. It took me and my friends about 10 tries (because the tank kept hitting us off of the cliff :\) on expert and we ran down to wear the balloon came without knowing it went there and we were all like OMG IT'S A FUCKING HOTAIR BALLOON! And in the end, a tank killed 1 of my friends, incapped another, and a smoker got the 3rd friend and only I escaped. ^^
great campaign. Me and three of my friends played it and had fun. Two things that need fixed tho. First, in the prison cafeteria, when we hit the button and are behind the counter, everthing but the kitchen sink is on top of us suddenly incapacitating almost everyone. Secondly, on the last map, all 4 of us died and only 1 of us spawned in the spawn room, and when he flipped the switch, the horde was endless. impossible to finish campaign. Other than those bugs, it's a great campaign.
Hi,
the best map I have seen in the last time.
But some bugs we noticed,
1: In Chapter 2 of that Campaign we start in the end of the map
2: In Chapter 3 of that Campaign we start anywhere in the middle of the street and not in the safe room
But the rescue vehicle is realy hot :D
I liked this custom campaign alot. The only complaignt I have is that it's a bit too easy. Playing on Advanced gives more of a normal feeling. When the hordes attack, it seems one or two waves too short in cresendos.
I love this map, but I think we can use more zombies :)
Downloaded it for five times… Deleted and installed again, restarted l4d, re-installed vpk and it still does not show up in the addon campaigns menu while it shows in addons. Deleting some vpk's including da and installing again does not help. Wtf?
If you still have the .bsp nad .nav files from previous versions in your maps folder delete them. Also delete everything in your addons folder, restart steam, copy paste in or install DA in addons folder and then restart steam once again.
If this doesn't work Im out of ideas. Do other vpks work for you?
1) you can easily jump from the roof of the building next to the lighthouse on the roof of the wooden stair-thing which leads up to the lighthouse. By this you can easily outrun a tank "trapped" inside the lighthouse and avoid the way through the lighthouse entirely…if you choose to fight the hordes on the lighthouse roof.
maybe the fall can be more lethal (func_damage) or you cut some more holes in the wood of the roof…
2) i was once punched by the tank on the lighthouse and i was thrown out and I fell down near the escape vehicle area. Surprisingly, I didn't die or insta-capped) and the damage is only from the tank punch.
Diputs maybe u can look at those two bugs/exploits. Thanks =D
Alright, i'll try deleting the old bsps and navs. While i can't really reinstall my vpks, i deleted the archives they were in, so i'll just move them in an other folder instead.
and still, nothing. I had other vpks working, everyone. But this one does not work. Yes, i re-installed all the vpks including da, restarted steam two times, but still. All the maps deleted, both versus and coop. Should i delete other custom non-vpk maps?
deh, don't bother, i've managed how to. Delete da - remove all the vpks - install da - run l4d - close l4d - install all other vpks. It'll work.
Great job on the Death Aboard maps. I think they are better than Steam's maps. Played them till 3:30am last night. What a gas.
Do this if you have addon menu problem.
Go to /steam/SteamApps/common/left 4 dead/left4dead/addons/". Select all files in the addons folder. Press ctrl+c (copy), then paste files to some other folder. Delete all files in the addons folder. Run and quit Left 4 Dead and Steam (Not sure is this necessary). Install Death Aboard vpk-file. Run Left 4 Dead again and now Death Aboard campaing should show up in the addon menu. Finally you can install others campaings again.
This worked for me. Sorry for my bad english.
hello,
played this last night was excellent and would like to install it on a linux dedicated server.
Is it possible and how?
thanks
It should work by just putting the vpk in the addons folder. Other then that I haven't got a clue.
yeah putting it in the addons folder worked :)
thought it may have been different for linux …..
Hi!
This campaign is great!
But here a Bug :
At the final if you fail (everybody die) and restart only 2 survivor restart in the safe house! The 2 other are allready dead?
And no way to find them in a safe room.
Good maps so far, a few bugs here and there but very nice overall.
Some of these I'm sure others have mentioned, but these are the most immediate things I noticed about versus.
BUGS:
1) The safe room in MAP2 allowed infected spawning in. Not sure if that was intended
2) In MAP3, our team spawned into the game inside the room before the alarm car (bots didn't run there, since the safe room door was still barred when we got back to pickup out guns and kits)
3) Bots seem to run out before slow loaders can get in, unless that was just a server problem.
4) In MAP4 on the catwalk before the alarm car area, its possible to get stuck behind the railing towards the wall.
DESIGN DECISIONS:
1) In MAP3, the room before the alarm car seems to render it useless, because it is very easy to camp (2 groups of 2 just sit on the pipes behind the heating units and mow down the doors)…unless the purpose of this car is simply to delay the survivors without being a real threat
2) In MAP2, isn't the closet in the building a bit too close to the door crescendo? I mean it would be cruel to leave the survivors in that high pounce area for the entire thing, but the building closet provides almost SI and CI immunity
3) In MAP3, isn't that one godly closet in the building too close to the dumpster crescendo? i mean you could get a pull or pounce on the guy triggering it, but its extremely close to save, and nothing to pull him behind
4) In MAP4, it seems to be too easy, once you know about the trap, to trigger the alarm car with a shot while still on the catwalk…perhaps only triggerable by proximity?
i played through the entire camp and had a blast. i'm glad you scattered plenty of weapons and power ups. i only had one complaint.
at the finnaly, i was all the way up at the lighthouse top waiting for a chopper. and i had no idea what to do. the radio had no voice.i thought i was waiting for a boat…because its a water area… and i didnt hear anyone say " our ride is here!" . i thought i was supposed to stay at the top.
i thought MAYBE that the bright light was at the dock for a reason, but i didnt see the baloon until i noticed the zombies werent stopping… and i started to panic looking for my ride out. i was the only survivor. did i just not hear it the cues?
there really wasnt much of a hint on how we were to escape. my first guess was by boat since we WERE on the water and i was hearing fog horns…and then i thought, well all the weapons are up here at the top of the lighthouse, so i guess i'll wait here for the rescue chopper. the only thing that saved me was that bright light on the dock. i kept on looking back at it. i looked back one last time and there was a freakin baloon!
were there any weapons or supplies near the dock with the light? seemed like you wanted us all trapped at the light house. i may have missed something. its hard to concentrate when you up the common zombie level to z_common 5000 lol. glad i didnt mess with the hoard numbers. 150 lags me down. i kept it normal. lol
now i noticed a glitch or two. on one of the first levels, we were walking on these metal grates leading down. i think it was the 1st level. we all died because we slipped and fell at the same time. but it was only a couple feet to the ground! theres no danger in falling a couple feet and it was unfair…didnt make sense.
on another level, bill became obsessed with the witch. this may not be your fault. he stayed there and watched that witch while we all moved on with our lives. (AI bill) i was trying to keep moving, but i didnt wanna leave bill behind, but he wouldnt stop staring at the witch! he even stopped at the wall (witch was on the other side) and stared at the wall until we were about half a mile away. i guess he really wanted to get that witch…i dunno. i even smacked him a couple times with the butt of the rifle, but no…had to obsess over the freakin witch and keep us waiting.
great map all in all. you must ahve put some serious effort into it. but the lighthouse…was that just an evil trick to trap us all there? i also didnt get any stats at the end. no "in memory of" all the people i left behind…well ok, i kinda jumped out of the lighthouse and left them to die…but still…no credits? or is that because i used that code to add extra zomnies? anyway. great map. thanks.
but it was still a blast. lol. damn meds.
ok, so after reading everyones comments, i get it. you DID make us go to the lighhouse just to be evil. you bastard! lol.
i usually only play with AI, but i still feel real bad about having to leave them behind.
so yeah, that offline black screen. with all the zombies i added to it, i would have loved to see some stats. that would be a nice fix.
all in all , i have two add-ons. this is my fav out of all the maps and campaigns. for those looking for more zombies…just add some with the cheat. you can do this with any map. but i guess most of you are online players.
i gotta tell ya though. theres nothing like a 5000 zombie game…after a while it's just you and your 2 pistols against thousands of zombies. the lighthouse….amazing…cant believe i survived the jump, but i had no choice. every man for himself. so for death aboard? 5 thumbs up…in memory of AI bill, luis, and francis…may they rest in pieces.
Loved the first 3 maps, hated the 4th.
Here's a demo to show what problems we had… Yes, I admit, I do bitch a bit near the end.
http://www.mediafire.com/download.php?mzz1j0nwifq
Played with 3 ppl, and at the start of chpt 2 buddy spawned at the end of the map… wtf? Otherwise looks good… kept running out of ammo on the ship… and the fact that it was cockeyed made 3 of us sick… lol
There seems to be bugs with the spawns. Occasionally some players will spawn at the end saferoom, and if you die at the finale only two players will respawn.
Otherwise, a fantastic campaign :D
RAPIDSHARE LINK of the VPK map version - Death Aboard
http://rapidshare.com/files/251385111/L4D-DeathAboardv6_Vpk_-CampaignMaps.zip
Cheers!
when i download it and install it doent exist in left 4 dead campains .
i redownload it and the same i need help i need play this campaing helpelp
just watch the posts before. It was described three times.
i thought of a great idea for you diputs
you should make a new campin starting in the day and in the last 2 chapters its is night and they have to make it from manhattan, cross the brooklen bridge and get a ride by plane all the way to d.c. could u please make this?
Maybe this can be YOUR great idea, hm?
I dont know how to make map and i would need help =(
The 5th map of this campaign is very buggy. There are many problems with tanks, common zombies are spawning too far, bosses too.
1st map is not too friendly with versus mode, also coop. There are too many corridors, bad weather to bosses too. The 2nd part of this map is great.
Wishes: Make this campaign as beatiful and Valve like, as you can.
Hello,
Just wanted to say i have loaded this campaign on my server it has been running GREAT!! Every one who joins LOVES IT!! I haven't seen any major bug's as of yet so keep up the great work!!
If any one wants to check it out feel free to stop by….
208.167.242.151:27015 RappinPukEs House Of The Living DEAD!
Fantastic job, there were two things that I wanted to point out while play testing….
1) Often did not start out in the safe room. When the map loaded on every map but the last I was outside of the safe room. Not far, but just a little off.
2) Last map, When we got back to the hot air balloon, it seemed like there were 4 tanks on Normal mode. Not sure if it was supposed to be that hard.
With the two critiques, I still have to say that this is an amazing addition. You did a stellar job on it, and I love how the boat is leaning and it effects the map.
Valve saw where this campaign was going, and stole the lighthouse idea from you! How dare they?!
I finished it for five times, and it is still awesome and vavlvish for me. But still, there is a problem… You see, a balloon is pretty strange rescue vehicle. It flies without any humans, and looks very primitive. So, would you kindly, change a balloon to that ship in the next version? It even stays and horns… Also voice in a radio will be good, if you'll check some fans you'll, maybe, find someone who can make custom sounds for the radio to at least explain wtf the balloon.
Gratz, you did a wonderful piece of work with this.
Played it on my server in versus and it´s really fun.
Sometimes L4D client dies, especially when I look at the stats pressing TAB, plus there are some minor bugs - I think you know them better than me. ;o)
Looking forward for 6.1 and further campaigns from you.
RESPECT !
I played with 3 other friends on expert and there was barely any zombies at all. So it was extremely easy. Also I think it needs to be a good bit darker add a more intense feel if both of those were in the new version.
Awesome map either way.
Add more Versus interesting things to all maps (especially 1st and 4th). Make more open fields, less small corridors. Make the radio on the 5th map to press it 2 times
Make at least 1 elevator (or elevator-like)
Awesome map, liked it alot.
A few bugs ive found (dono if they r already reported but it can hurt right :D)
- When you look into the water of the 4th map it shows some picture of some scenery.
-3 died and 1 made it on map 3, next on the 4th map 2 players spawned allready in the end saveroom.
- Witch spawns on 2nd map, sometmes the witch spawns on the walls of the prison yard where you cant reach her.
- On the 2nd map there are some graphical errors.
- Next to the military car on the end where you have to open the gate, there is a manhole that glows pink.
- Right before you enter the saferoom there is a door that shows some fucked up shadow.
- We had one really anoying bug once, we were playing with 3 players and 1 bot on the final map, a tank slammed the bot of the roof just when a player joined and filled its spot.
- After that the rest of us died soon enough and when we respawned only the guy who got homerunned of the building first spawned, leaving the rest of us dead.
Hope it helps, for the rest its an awesome map :)
A side note from one of my teammembers:
Some parts are a bit empty, they need more blood, posters and other stuff.
A part like the small part with the messed up office on map 2 looks awesome.
If you ever need someone to test another version with u can allways inv me if u want ^^
Steamname: dragonguard89
Very very excellent work. The best custom map by the moment.
Some advices:
- On the four map (the ship) a bot died and there wasn't any re-spawn rooms.
- On the finale, we liked the idea that the ballon arrives at the bottom, but it was too easy. That map is too huge and normal and special infected take too much time to arrive. So there is much time to heal, organize, regroup. Why don't reduce the map a little bit?
I was playing this map with a bunch of my friends and we had a great time. This map is very fell done, I especially loved the exit balloon! You've done a spectacular job.
Possible Bug: On the 4th map we had 2 tanks within 5 mins. We killed one tank, walked around the corner and there was another. This was probably a rare director mess-up, but just saying.
Hi there, first of all, great map. I loved the finale and the ship level. There were a few little bugs(ish) which aren't really worth mentioning, but two slightly larger ones.
At the start on Versus the infected can spawn immediately. I'm not sure whether, but have you made the starting area a "player start" nav?
On the finale the help tooltip for the finale radio pops up again and again, stacking on top of one another. I had about 8 tooltips in a big line above the radio!
Awesome map.
Thanks much.
The tilt of the ship is brilliant. The campaign as a whole is great. The use of 3 dimensions in the final map is great, making us have to fight our way back down. Points for originality of the escape vehicle. Don't change it to a boat or anything like someone else suggested.
I do miss the end credits, I hope that they can get added in before the final release. Some audio (or at least subtitling as a placeholder for it) on the final level is neccessary to explain where to go, why we're going up there, and some backstory on why there's a balloon.
We love this map and give links where to download it to friends when they join a lobby to get as many people playing it that we can. :)
ok diputs i rly need help could u PLEASE help me make my own map i rly need help PLEASE
-sincerly Lemon
Add me on steam friends and i'll see what I can help you with
Steamid: Diputs
(Winnie the Poh)
Diputs add me on steam cuz i cant find urs mine is =ACW= LemonNADE
and if that doesent work then try microsoft45
My only problem with this campaign is that in the Prison Yard there are 3 cars parked. In between two of the cars if you try to jump and get over them you get permanently stuck. I had to noclip to get out. But other than that this campaign is a lot of fun. Great Job and keep up the great work.
it's the best custom map for the moment =)
my steamid is =ACW= LemonNADE or it is microsoft45
Yep its =ACW= LemonNADE and i added you on friends. Now you just have to accept that invitation :)
j'espères que les autres maps seront prêtes bientôt.si je me fit à death abord,les autres vont être excellentes. merci
also about the baloon, why don't you change a finale to starting a meteo-zond(white baloon, just white baloon) which is staying in a roof of a lighthouse by starting off a valve on a gas can? It will be much more logical and realistic. Also keep the radio, valve cannot be turned without answering it. Later, maybe, someone'll make sounds of another survivors who say our ones to start that zond and fly away to them.
Hey, the campaign is great, i have played it countless times, but i have a few point out's to make if i may.
- The huge rectangle you see on the water on the finale map, a ghost rectangle that realy breaks the experience as a visual bug, anyway to fix this to not be seen from above?
-The first few maps need definatly more props /textures to match the quality of the last 2 maps wich are just as great or BETTER than the official campaigns visualy, i just think it was a bit empty overall on the prision maps (some of the rooms are rather simple)
These are the only 2 real things that are breaking it for me, other than that this campaign is quality stuff
Kudus to you !
Regards
How can i install the map cuase the file is VPK?
anyone pls..
THANKS!
How can i install the map cuase the file is VPK?
anyone pls..
THANKS!
sometimes take your time for read map info …..
your answer is in "Additional info"
just double click the vpk file , it should auto install it, if not go to Steam\steamapps\common\left 4 dead\left4dead\addons and drop it in there, theres an updated version of this map coming out so be sure you delete this version before you install the new one.
Regards
Hey, I hope that you don't mind some constructive criticism. Let me start off by saying I think that this is an incredible campaign that you've constructed - I think with some polishing that it will quite easily contend with the 4 maps that came with the game.
1) Zombies in the Prison-related levels should have an orange jump suit, or half orange jump suit, half wifebeater
2) Textures in the Prison are bland; I've been inside various institutions, and it's never *that* bland. Add in some instructions "stay behind this line, etc", and some stripes in different areas (5' tall broad red stripe down this corridor, blue stripe down this one).
3) The Prison Yard should have weight-benches, and the courtyard just infront of the wooden double-doors could have a basketball court (would be authentic to many federal institutions).
4) In areas that tanks are present, there aren't many objects for him to knock around. Some empty cargo containers, cars, various medium-sized objects would be great.
5) Speaking of tanks, often times we've run into Tanks where the Tank did not have that much maneuvering room, or behind a door that you see the tank through via clipping - I'm not sure if this is something you could program differently or if it's a completely random occurance. (A tank in the bridge of the ship would be terrifying).
6) Random crap in the cargo containers, spilled about. No ship is completely filled with empty containers.
7) Company names on different cargo containers, rust, mildew - just a general improvement on textures overall.
8) Bland walls within the hotel/courthouse. Bullietin boards, pictures, posters about safety/operating proceedures as filler.
9) Starting Saferoom in the 2nd level should have security monitors and such. Seems just too bland as is.
Beyond these mentionings (and really - although many were named, they are really VERY minor. They are all things that if improved, as I said, would just put that 5th star on this campaign and compete readily with the Valve Produced material.
All the levels have great detail and the types of weapons (tier 1 and 2) are placed at places that they may have been placed in real life. The Ship level was a very good level, but, the water seems to be very flat, like murky glass, and does not seem to be much like water. Besides that, one other area of improvement could be to make the lighthouse finale have the time for the hot air balloon to arrive be a bit shorter as it goes on for to long and it gets kind of repetetive and boring. Speaking of the hot air balloon, when it comes flying in, there appears to be no one on it. You should put someone in it to make more realistic. Also, sometimes it can get pretty easy to get lost at certain areas, so i think that you should put a bit more instructions on certain areas (Lighthouse). Other than that, Great game!
such instruction is very unnecessary. judging the campaign just from the 1st play is very unfair. such instruction makes the map to be very unrealistic and after the 1st play, you will definitely know when, where, and what to do. so, it's highly unnecessary to add more instructions. i do agree, the balloon should tie with a rope or something. maybe instead of flying, it pulls the balloon floating on ocean.
i also agree with ammo placement. btw, i want to add and praise about Death Aboard multiple paths. it is such a great thing because it adds strategic depth to the campaign. Good Job Diputs. it makes the campaign to be more fresh and creative!
In Versus and Campaign are many bugs for that nice Maps
sry ,don't real PLayable
Why you don't inkluded Survivalpackages for the Death Aboard?
Bye i hope you will Fix it …..
Nice maps though the boat part made me sick lol
- On the last map one player respawned outside the safe room, had to reconnect
- There is no real indication at the finale for escape point, only the bot can move there if he is not far
- During finale if you camp the top the zombie rush spawn is too far, they have hard time reaching you and one by one it's making it not hard enough
Just went through with bots at advanced. Gets really suspenseful at times when you don't have much health and you don't know what's coming next.
Great job.
Hey there.
Just finished playing the maps with some friends and it really looks great, but there are some things that could be changed for the best.
Here's my input:
-When a player dies and the rest of the group makes it to the saferoom, at the start of the next level, the dead player will actually respawn at the end of the level (saferoom). It happened twice.
-The maps are great but are not really tank-friendly, in a sense that it's too easy to defeat a tank (we were playing on advance). I know it's an aspect hard to be tweaked, but I think the gameplay could benefit from a little more wide-spaced environments - if that makes any sense.
-Finale is way too easy when straying on top of the lighthouse. The hordes are barely a menace and one of the tanks couldn't reach us while the other one fell to his death.
-The levels would be really awesome with some more details the other users said, but it's not a really priority because they already look great.
Thanks for your work. It's greatly appreciated.
Karaoke Night.
we play only in local, so VPK file cnt open because we dnt have steam..
we connect only by using ip address to join not in STEAM…
anyone can help me?
we play only in local, so VPK file cnt open because we dnt have steam..
we connect only by using ip address to join not in STEAM…
anyone can help me?
How about go and by the game?
by the game dude! support the game.
Just like the other people said. BUY THE GAME YOU STUPID THIEF. Thanks to people like you games are getting more expensive and with a lot of crap in them since the developers trying to protect them from thieves like you at the expense of honest people.
Just buy the game, its cheap atm.
there is a bug on one of the maps. there is a room with lots of stuff in it and when you fall between those boxes you can't get out
http://nomi.ranta.info/l4d_bug.jpg
I'll have that fixed for the update
ah thx :)
Hello,
First off..LOVE THE CAMPAIN!! But while playing in VS on more then 2 occasions one team didn't get to play one of the maps..when the map started they where spawned in the safe room and got full points for beating that map but never got to play it!?
Yep that happens occasionaly. This will be fixed for the update too.
I just realised there's been a lot of posts since I last thanked you all. So thank you so much for all the feedback. I take everything you people say into consideration when im working on Death Aboard.
And on another note the update's getting really close to being released now, so hang in there.
When I first looked at this map I said, "This looks stupid. It's probably like most other maps and is probably full of bugs plus it's probably easy and short (which is not something I like about L4D)." I was completely and fully wrong. My first time playing it, I encountered NO bugs, it was incredibly long, and it was and is very very VERY unique. I especially enjoyed the ship, and the finale brought something that no other L4D level has brought; a lengthy escape to the end. I won't spoil the escape for others, but let's just say it takes more than a minute to reach the escape vehicle depending on where you are. I loved it. Many tanks came, many zombies came, and even on Normal one of the PCs died on the way to the escape vehicle.
All in all, it was a true L4D experience and one I won't forget (and one that I will be playing almost constantly). Thank you Diputus.
Loved the last 3 levels, the boat was great. I haven't beaten it, though. I died at the end because I didn't know the balloon would land so low.
Loved the last 3 levels, the boat was great. I haven't beaten it, though. I died at the end because I didn't know the balloon would land so low.
Did my first play through on the advanced setting. For a 3rd party map, I'm pretty impressed. I can tell it's a work in progress, but I would judge that most of your work is done, it's a matter of adding details. A few comments after my first play through.
1) FIRST MAP: Felt very confusing, I didn't feel like I had enough visual cues to lead me in the right direction. Also, I got attacked the moment I got into the game, may want to consider at least adding a double door to give slow loaders time to get into the game. But those are really my only two complaints about the map. The creshendo on the first map was a pleasant change, since you typically don't get creshendos on the first maps of the official campaigns.
2) SECOND MAP: The visual cues to lead the player around was much better this time around. I felt myself starting to be better "immersed" into the game at this point. The yard may need a bit of tweaking, however, as the hordes tended to get strung out by the obstacles and there was a lack of good cover for SI to spawn behind close to the survivors. But that's really my only thought.
3) THIRD MAP: By the time I got to the docks area, I was getting the distinct impression the camaign felt much more polished. I never got lost and was really starting to enjoy myself. Was my favorite map of the series.
4) FORTH MAP: Gave me a chuckle at first, but started to fatigue me after a bit. Item distribution seemed very scarce, but I'm writing it off to the director being stingy right now. This map got frustrating after a bit because I was having troubles finding the path I was supposed use, especially in the cargo area. I got a chuckle out of what you did with the alarmed car, and I'm hoping the finished version will have a better cues as to what the player is supposed to do there.
5) FINALE: I didn't finish it, but I have a suspician how it ends as I realized the mob kept coming from below. The campaign overall felt way above average, so seeing the mob coming from so far away seemed out of place and a bit amatuer until I realized what was going on. (the distribution of medpacks and gear all up and down the path cued me in as to where the rescue would be eventually). Once I realized what you were up to, I decided that you were deviously evil and should be commended for your creativity. :) But as I said, haven't finished it yet, the second tank keeps doing me in. But judging by people's responses, I'm thinking my hunch as to where the rescue vehicle arrives is correct.
Overall,l this map was a pleasant suprise with a ton of potential. I suspect it may become a community favorite once it's tweaked a polished a bit.
Currently uploading the new update. Will be available in a couple of minutes.
6.1 file not file?
6.1 file not found….
Same problem here.
"The requested URL /joomloads_uploads/53dbd81f-f0a6-a800/Death_Aboard_6.1.zip was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request."
Nothing comes to rescue SURVIVORS!! LOL We played on VS and after the second tank they had no "rescue vehicle at ALL!! I think you might want to look at this issue LMAO! Other then that ..GREAT CAMPAIGN!!! People who have played it on my server LOVE IT!
the download link works now
the download link works now
i hope, it wont bring same problems as 6.0 in installing it? I mean, will we have to delete all vpks, install aboard, and return them?
Ofc we will need to delete 6.0
—-
and yes, write a description to it. My suggestion:
"The survivors must reach the lightouse near a crushed ship to call for help from a group of survivors in a more safish zone".
Also poster has no tagline. My suggestion is:
"Death has no gender. But it is still a bad sign to have it aboard…"
Download link does NOT work now.
Played through 6.1 in campaign mode tonight. In two of the maps (4&5) initial safe room did not have weapons or health packs. Only when the party perished and map restarted did the appropriate weapons and health packs show up in the safe room.
As a player of v6.0, it would be nice if the .vpk files could be labeled with version numbers to help facilitate removal of older versions, and version checking prior to the lobby leader starting the game. Lobby Leader, "Does everyone have DAv61.vpk in their addons folder?"
Will play vs tomorrow.
Thank you for the best campaign map in L4D!
Can someone upload this file to more mirror sites? The one listed is bollocksed and is 6.0 anyway.
The download on L4DMods appears to be working now. Also, I uploaded 6.1 to the L4DMapDB ftp, so there are 2 working mirrors now.
Dipluts,
When can we expect your next campaign? Love Death Aboard. Play it every night
Dekker
Apparently there was a version increment without actually incrementing the version number, there are two versions of 6.1 floating around, and it is causing all kinds of havoc! Players join a lobby with 6.1 to find the game crash when they try to join the server (wrong map). Players with 6.1 try to join a 6.1 lobby to find themselves redirected to re-download 6.1!
If you are going to make any changes, PLEASE increment versions to reduce confusion!
Agreed - having issues here as well.
Something about the server tables not matching mine.
maybe it's because some random guy released a "death aboard final" http://l4dmapdb.com/campaign:death-aboard-final
i don't know why he's doing that, or what it's all about, but i'm probably going to delete it.
This happened because l4dmods had unfortunately uploaded the wrong 6.1 release at first which i had uploaded on there ftp for testing purposes.
So when I then uploaded the real 6.1 release, they confused the two files.
You can find out if have the real 6.1 by checking the filename of the vpk.
It SHOULD BE: dthbrd61 and NOT JUST: dthbrd
хоть бы написали сколько весит архивчик! буржуи епт
Lvl 3) No way back to survivor room after Crescendo event in Lvl 3 (Crane Event). Basically two of got onto the cargo dumpster and jumped into the pathway, then the survivor spawned behind us in what was now an unreachable area.
Lvl 4) Tank dies in Ep 4 when spawning in cargo hold if not engaged immidiately
Falling off the railing on Ep 4 (Cargo Hold) between broken railing and Hull results in inescapable spot.
How do u play it with atleast 2 people? Both of us have downloaded it of the site but it says for both of us that nether of us have downloaded it.
May I suggest a Mini Gun on the lighthouse? Something facing the long path up would be nice.
This is the best custom map so far now!
Great Job!
http://i885.photobucket.com/albums/ac51/Teruyo9/l4d_deathaboard05_light0003.jpg
A lot of the ground and wall textures in the finale appeared as this when I played the finale. The "error" letters appeared in three places: the door inside the lighthouse, the top of the lighthouse where the light came from, and the building next to the lighthouse. I'm not sure if it happens every time, or if it was a chance occurrence, as I've only played the campaign once, but it's something to look into.
The textures and some of the models i used where from the new lighthouse map that Valve released. If your using an older version of l4d (before the first DLC) these wont show for you.
I'm using the newest version, though I haven't touched Survival mode yet, though that doesn't seem like it would make a difference. If all else fails, I'll just re-download L4D.
For future reference, I took a bunch of shots of the various broken textures. I think I got all of them.
http://s885.photobucket.com/albums/ac51/Teruyo9/L4D%20Texture%20glitches/
Outside of the broken textures, I've got a few areas where AI humans have trouble advancing. One is in the Prisonyard, where you hop down from the fire escape to the van, the AI has trouble getting over the rail. They'll get it eventually, but it usually takes around 30 seconds. The other spot is in the finale, when running down from the lighthouse to the rescue vehicle, the AI will frequently fall off the edge of the cliff and get stuck by the graveyard when trying to jump down to the footpath. If you could decrease the amount of space there that you can hang from, that would be great (if you need a screenshot to find the area, I can provide one).
Huh… The textures just fixed themselves with today's update.
Just finished playing as single player. Excellent work all the way through. I have one comment & one question.
In a couple of places (I think in the first level and definitely the final level), there are a few spots where it is too easy to drop down and end up hanging waiting for someone to rescue you.
This was particularly a problem with the graveyard in the final level. Once the rescue had arrived, when running down to the 'pier' the bots kept falling off the edge and I had to stop to go back to pull them up. While I was doing it, the horde and a tank came along and killed me. Somehow, all the bots escaped but I was left behind. I'm assuming this wasn't intentional so perhaps you could put a bit of fencing there or something.
Also, a question perhaps someone can answer and apologies if it has already been answered but how do you stop the car from falling on top of you when you climb up to the crate on the ship? Once again, great campaign & thanks for all the hard work
A little hint for the car — it takes very little to set it in motion. Something very small can easily set the whole thing rolling, something say, oh, the size of the tip of a finger, found in unlimited form in something you can never loose.
Hint-spoiler: "Bully it" without "why"… (c;
On another note: Yes, great campaign!
Thanks for the hint but I had already tried shooting it both with the pistols & assult rifle but it stayed stubbornly shut until I climbed up the ladder & then opened as soon as I got to top.
The best thing I have managed to come up with so far is to jump off the ladder as soon as the door opens to reveal the car. If I swerve off to the left as I fall then I can avoid the car dropping on top of me.
A-ha. Seems I had an old pre-vpk file spooking, thus no door there. Yes, best way (on my finally updated map, ha!) is indeed to jump left as soon as anything moves. Good thing I noticed the pre-vpk files messing it up, d'oh! (c8
Firstly, great map, easily the best custom L4D map I've so far played. What I like about it is the amount of creative thought you've put into it- there are a lot of clever crescendoes and excellent uses of space throughout. The car in the crate and the cargo crate safe room are inspired! I'll certainly not get tired of playing this bad boy for a long while yet. Here are a few thoughts and suggestions.
1) Each time I played, ammo and health didn't spawn in the safe room leading into the shipwreck. I don't know if this was intended or not but it made the first bit of that level ridiculously difficult even on Normal, particularly as there's a number of horde and Tank triggers in there.
2)Conversely, the outer levels of the prison seem too easy. It looks like a great place for Versus but it's a cakewalk in Campaign mode. You might want to look at adding more juiciness there.
2)The opening stages of the prison level are very bland to look at, with a lot of side routes but little indication as to where you're actually supposed to go next. The graffiti used elsewhere was very useful, please do make more use of that.
3) The climax has a huge amount of potential, I love the idea of making a dash back to the start of the level to escape. But it does need quite a bit of work. Firstly, you've got to make it clear to the Survivors where they have to get to when the Balloon shows up, because their mentality will be to stay where they are. The first time I played it our group thought we had to hold out near the lighthouse, and lost the game when it became clear escape wasn't coming anywhere near us…Perhaps you could leave some diagrams around, showing clearly where the balloon will land?
That said, the climax atm is very easy, because the Survivors have huge sightlines and the zombies have to run a laughably long way to get anywhere near them. You can rip the Tanks to shreds before they even gets close. Perhaps look at creating spawning points which are much closer to the lighthouse?
5) For the dockyard climax, have you considered making what the crane lowers the saferoom itself? Just a thought.
Thats a lot of good ideas!
I'll take it all into concideration
Thanks
Since Diputs wont help me make a poster for my map i turned to you guys to help me if you want so if you can please help me make a poster for my "This is Sparta!" map
Hi I just added this to my VS only server and I have the sourcemod force mission changer plugin that auto changes maps to the next campain when its ended.
What are the "vs" death abroad map names in order so I can add them to the sm_l4dvs_mapchanger.txt … ? ( maplist.txt )
"ForceMissionChangerSettings"
{
"l4d_vs_airport05_runway"
{
"next mission map" "l4d_vs_farm01_hilltop"
"next mission name" "Farm"
}
"l4d_vs_farm05_cornfield"
{
"next mission map" "l4d_vs_hospital01_apartment"
"next mission name" "Hospital"
}
"l4d_vs_hospital05_rooftop"
{
"next mission map" "l4d_vs_smalltown01_caves"
"next mission name" "Smalltown"
}
"l4d_vs_smalltown05_houseboat"
{
"next mission map" "l4d_vs_airport01_greenhouse"
"next mission name" "Airport"
}
"l4d_vs death abroad ?????????????????????
}
Thanks if you can help.
As far as I know there are no separate versions of the maps for versus, as they are not required.
If you play in versus mode rescue closets are automatically removed.
I think this will work for you:
"next mission map" "l4d_deathaboard01_prison"
"next mission name" "deathaboard"
my map "this is sparta" how to i make the poster go "in game" so when you start up the map it lets you see the poster while loading
awsome campaign
i liked it very well
any one know where to get coustom modles?
go to the forum… don´t spam this site!!!
btw great campaign!
this has to be my ultimate favorite campaign.
the finale is AMAZING!
and near impossible on expert.. but I DID IT muahahaha!!
Hi I can't play DeathAbord compaign any more after I downloaded 6.1 and install it Now it writes me when I connect ''Your string table differs from the server's'' What I should to do with it? HELP ME )
I'm getting that same error with a few different campaigns/maps within the last week or so. I don't think its an error with this specific campaign, I think its an error on behalf of the server itself. Maybe even the game itself (my game crashes and shuts down completely sometimes instead of giving me that message). Either way, no one seems to know what to do about it. I've made posts at a few different forums regarding this and it stumps them all.
HELP
the good file is dthbrd61.vpk
look in your addons folder if you have the good file
steam / steamapps / comon /left 4 dead/left4dead/addons
Death Aboard 6.1 was not installed for game L4D.
It is possible that the add-on is already installed and in use.
When I install this file…
hmm
trye to put the dthbrd61.vpk
manually in addons folder and start game…
(steam / steamapps / comon /left 4 dead/left4dead/addons)
I reinstall the game and not help this(
I must say this is by far the best campaign out there yet!! I have not seen anything even close to this work. Keep up the GREAT work, I hope you do more than this one. My friends agree this is the best out there by far!!
I csn't pla ythis(((((
I CAN'T PLAY THIS !!! (((
I played 6.1 for the first time last night, on Normal mode. In the last two saferooms the weapons and health kits did not spawn at the start of the map (i.e. after mapcycle.)
I remember that they weren't there when you arrived at the room back in 6.0, but they always spawned for me fine when the mapchange completed.
Sometimes in the finale (map 5) if the survivors are in the first room of the lighthouse (the one circular after the wooden bridge), the tank cannot enter (sometimes instead does), jumps to pass on the roof but falls and trys again untill dies.
I've played this a few times through. its great man.
only "problems" I've had w/ it is the lack of items past map 2, also the alot of the doors on the boat don't seem to work (the don't close) . specifically the meat locker-ish looking ones inside the boat.
Also most of the map is very streamlined and well presented (there's only one or two routes to the Safe Room, with debris or walls, or flaming cars blocking alt. routes. like you'd expect in your typical zombie apocalypse) This is great! as it adds to the tension and atmosphere of the Campaign. Most of the Maps are like this. EXCEPT Map 1 (The Prison), its freaking confusing! there are so many holes, so many ladders, so many doors, and entrances and exits. its a bit of a struggle for most first time players. and even worse when you get a player who knows his way around, as he can easily complete this map in less than 5 minutes.
so to finish up. im only writing because »THIS MAP OWNS « the final touches to this should easily make this The BEST MAP out there
Wonderful map. I play it often. It has a great mixture of great spots for both hunters and smokers. However…
Players are still getting stuck on the walkway down to the car event on map 4 behind the railings. Most people know to avoid it but noobs still get suck there occasionally.
The tank spawn near the saferoom on the same map is a killer. Simply provide a place for him to climb up. He has to go in the water and drown because he can't reach the survivors when he spawns there.
There is a similar problem for tanks on the last map. If the tank spawns right after leaving the saferoom, thereisn't a way for a human played tank to reach them. You have to let it go to the computerized tank which has a spot he can climb to reach them.
I only have a small problem with the first map. There's no real incentive for survivors playing versus to use the cat walk and get to the ammo room above the cafeteria. I have never seen anyone go up there except the very first time we played it.
Map two, I'm sure you're trying to figure out how to use the alarm car effectively at the end of the round. I noticed you moved it already. Maybe move it outside into the open area before you get to the event/truck with the mini-gun. That way people have to decide whether to shoot it and run back inside or try to avoid it.
The third map is tough. I like it a lot on versus.
All that said. I play your map a lot and its great even with the tanks glitches etc. It could just be better and I can't wait for you to finish it. Thanks for all your hard work.
I tried 6.1 in both single play and versus finally. The changes I've noticed have all been for the better. It comes as no suprise to me that this map has easily become the most popular community map so far. Here are a few specifics I've noticed this time around…
PRISON MAP: I've noticed that bots will not navigate into the tunnel joining the shower and laundry rooms. You may want to look into the navigation meshes in that area to see what the problem is.
DOCKS MAP: Still my favorite. I've noticed that a few newer people get confused as to what route to use when leaving the office onto the rooftop. Some think the fire escape isn't the right way and head to the beams instead. I'm not sure why, as this is one of the areas I never had a problem figuring out where to go. But since this has happened among newer players more than a couple times, I figured I'd bring it up and see if it's worth looking at.
DERELICT SHIP: Brutal map in versus (As is the Docks). I like what you did with the car in the box in the cargo area, adding the bar across it. Added a new element of danger that isn't too hard to overcome; but forces a bit of teamwork on both sides to work around this obstacle. I like how it brings the survivors off the safe catwalk and down into the cargo area where they are more vulnerable.
LAST MAP: This is pretty minor, but you may want to change the camera angle of the escape. Since you have to move the survivors to a different room during the escape, the gondola is empty during the final cinematic. You should consider raising the camera angle so that the player cannot see the empty gondola once the escape sequence starts.
This map is a solid B+ (almost want to give it an A-), which is great for a work in progress.
i havnt even finished unzipping it and its awesome
Somebody posted this idea in another forum, thought'd I share it here hoping Diputs reads it.
"he should move the car with the alarm (map2 at the end) back to where it was in 6.0 placing it infront of the saferoom makes it useless. even if the survivors shoot it they can easily walk into the saferoom or shoot the zombies while they climb over the fence."
Maybe i'll have to explain why i moved it: The director has a cooldown for panic events. This would create a problem with having the car directly after the door. It would simply not activate the car alarm if you shoot it. Thats why I had to move It back a little so the director had time to reset.
The same problem would occur if I put the car before the crescendo event, but even more devastating because then the button would in that case not trigger the horde, if the cooldown is still in play.
Besides: the car alarm is not intented as anything mayor in the map. It was more a fun little thing to add. But in Versus, good infected players know how to use it to their advantage.
Ah cool! Thanks for response :)
FYI the original question was posted in a Death Aboard thread on the steam forums. If you haven't seen it, here it is if you want to read other comments regarding your map :)
http://forums.steampowered.com/forums/showthread.php?p=10984745&posted=1#post10984745
Disput, what about adding the "difficulty modifier" to map 3, 4, and 5?
I've noticed that you always get (x1) points in the end on every map.
Could you add it so you get 1.45x points on the third, 1.50 on the fourth and 2.0 on the fith?
Otherwise the list looks good exept for the car that's already been brought up. I think it has no purpose, and it can't be used to the infecteds advantage either.
Anyway, Keep it coming.
//Visual
I have another suggestion. Every time there is a horde/panic event, there is always enough pipes and molotovs to use. The map feels to easy with all these pipes and molotovs. Could you reduce them?
Hello people!
Im happy to announce that the 7.0 update is coming very soon.
nice =)
Thanks for the update, Diputs.
I hope you atleast thought about my opinion on the difficulty modifier. I don't know if it's possible to do it yourself. It only works if there is a deathaboard file in the left4dead/missions folder.
even if it is possible - no wai. Updates are gone. No blackhole in the sewers(DB3) fixing, no baloon deleting, diputs said it himself. YY, he's so >D
and yes, our only hope's a DLC with DB as an offical camp in it.
WOW!! new update and lots of changes! + a new soundtrack!! i downloaded the soundtrack from Mark website and i listen it and it's very cool. looking forward how u implement those soundtracks in ur campaign.
btw, can u upload the campaign to l4dmods.com and l4dmapdb.com mirror? lots of my friends have difficulty in downloading from l4dmaps including me.
thanks a lot for the update!=D
If anyone knows another download link for 7.0 please post it here.
L4dmaps.com is down at the moment.
Uhm.. L4Dmapdb.com, duh… I'm downloading with like 3 mbit per sec right now…
Based upon Coop, Advanced difficulty:
Good changes to maps 1,2,3,4 imo; I especially like the new beginning of the first map
bad changes, things to still be improved:
- bad FPS in some areas in map 1
- Tank got stuck on bridge rooftop in finale map 5
And now the bad thing which makes the update for me more disappointing than good, just a description of my tests:
Singleplayer Expert with bots; position on ammo table lighthouse; The CI, SI and Tank still take a way which is far too long.
Even with bots on expert it is not so difficult to defend it because the horde wave zombies come in only one by one. They never attack you there in big crowd of zombies.
Im wondering why that was not fixed regarding that a vast number of people reported this issue in a lot of thread-posts???
I'm no mapper but wouldn't it be easy to add some spawn points and/or rooms just right on top of the lighthouse or in 2nd floor?
http://files.l4dmapdb.com/campaigns/Death_Aboard_7.zip
Dipluts,
Cant tell how much I love death aboard…I play it all of the time even though I get seasick in the boat..LOL….Keep up the great work
Diputs I find a nav error in your third map
I give you two screenshots where the problem is.
http://uppix.net/a/5/7/82df7e9b6a4b4c2a234a6a542d997.jpg
http://uppix.net/b/b/3/65341d6d4689fd8dcec5661c18512.jpg
The second picture is the place where the bug append.
Hey, I have been unable to play this map online, for some time now. It worked a while back with the dedicated servers. But now, everytime I try to play this map on a dedicated, it says "Your string table differs from the servers" WTF does that mean!?!?!? Please help me.
Hey Magnum,
The error occurs because the .vpk/addon is of a specific version and tries to connect to a server which it thinks is the same version (but eventually turns out it isn't).
I imagine this error occours for you because you havn't disabled or unintalled your version 6.1 of DAb. Try go to this folder:
C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\addons
Then see if you have two Death Aboard files in there. In that case either delete or move the 6.1 out of that folder. Alternatively, you can open the game, and choose "Extras" from the main menu, then "Addons" and make sure version 6.1 isn't checked in the list.
Hope it helps :)
Diputs, I don't know why you never replied to me (maybe you're just afraid talking to people) But if you ever release a new update. Could you please INCLUDE this in your missions file becuase I just noticed you can't use a modifyed vpk file in the server without people having the same mission file in their vpk.
"versus"
{
"1"
{
"Map" "l4d_deathaboard01_prison"
"DisplayName" "Prison"
"Image" "maps/l4d_deathaboard01_prison"
"VersusModifier" "1.0"
}
"2"
{
"Map" "l4d_deathaboard02_yard"
"DisplayName" "Prison Yard"
"Image" "maps/l4d_deathaboard02_yard"
"VersusModifier" "1.3"
}
"3"
{
"Map" "l4d_deathaboard03_docks"
"DisplayName" "Docks"
"Image" "maps/l4d_deathaboard03_docks"
"VersusModifier" "1.4"
}
"4"
{
"Map" "l4d_deathaboard04_ship"
"DisplayName" "Ship"
"Image" "maps/l4d_deathaboard04_ship"
"VersusModifier" "1.5"
}
"5"
{
"Map" "l4d_deathaboard05_light"
"DisplayName" "Lighthouse"
"Image" "maps/l4d_deathaboard05_light"
"VersusModifier" "2.0"
}
Well sorry if it seems like im not bothering replying. Im not scared of talking to people, hehe ^^
Yeah Im aware of the difficulty modifier, didnt actually know how to fix it until you posted that. So thanks.
Though not sure whether or not I can put this in the vpk and people still can join unless they have the exact same version then. But I'll give it a try once I have time. Unfortunately I dont have as much free time nowadays so I dont have any updates planned for Death Aboard at the moment.
No worries. And I diden't really mean what I said about you being afraid. Just coulden't come up with anything else :)
People can still join without having the changed mission.txt in their vpk. But then the difficulty modifer wont work for them.
I tried this by repacking a new vpk and uploading it to the server while joining with the old vpk installed on my client.
And last, I think you should reintroduce ragdolls on the fourth map. If you got time, read this post: http://forums.steampowered.com/forums/showpost.php?p=11288379&postcount=86
Other from that it's a really nice campaign.
Hi Diput, how would we contact you?
i like it it has a funny ending in that baloon i like the level 2 safe house with that button
it´s a great map but every time we reach the ship and want to go to the saveroom we were kicked out of the game
Hello there I have a problem with your Prisonyard map (Stage 2) and I hope someone can help me.
I can't seem to activate the horde button in Prisonyard. That button beside the truck where by right the door should slide open. Thanks
You must first provide power to the switch. Check to see if there is broken power wire in the sewer ;)
i have 6.1 installed and working, upon downloading 7.0 and installing i get the "installed successfully" msg however when i try to play the map its not there, it is in the addons folder along with 6.1, however in the game l4d it does not appear as a campain, only 6.1 is there and selectable after selecting addons……
Ok YOU NEED TO DELETE 6.1 BEFORE 7 WILL WORK. The vpk system is flawed so you need to delete it before the new one will work.
thnx Vork, in the main menu there is an addons option, i went in there and unchecked the 6.1 version and bingo, 7.0 now appears, so it appears i can swap from one to the other by checking and unchecking their boxes in addons, thnx again, looking forward to playing 7….
extras—->addons in main menu…..
i like downloading
hi my mate and i have downloaded 7.0 (we never had the previous version installed). He copied it to a usb and put it on my computer. Now we try to play but the person who creates the game can play but the other person comes up with an error about map version differing from the server. Any ideas?
Cheers
nice work men :D
do you have .bsp version of this?
we love this map,we haven't played maps after part4,because it was changed to .vpk..
we don't have steamapps, add-ons thing here..
we only play .bsp .nav maps..
help..thanks..
That's because you are running a cracked copy of zL4D and most of us here don't help out people like you. Go buy it. Anyone who doesn't have addon support are running pirated versions of the game.
Bye.
your so mean.
we don't need your comment/reaction.
Yes we do need that comment because it's the truth. If you just want to play pirate copies, go some place else!