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Dead in the Water
Author | Chicago Ted |
Date of release | Before February. Soon… |
Description
In this three map campaign, the story goes like this:
"In an act of desperation, the US government remade the largest cruise ship in the world, the S.S. Gargantuan, into a massive evacuation vessel capable of moving hundreds of people at a time to Hawaii, a non-infection zone. One passenger, however, was infected and got past the screening. After a couple days, the infection spread to nearly all of the ship's inhabitants, turning them into zombies. Large fights between the zombies and the remaining humans have damaged the engines causing it to be at a standstill in the water. To make matters worse, the ship is now sinking! The ship is only a couple of miles from Hawaii. Can the survivors make it through the bowels of the ship, to the top deck, and radio for help safely?"
Maps planned:
The Living Quarters
The Shopping Center
The Top Deck Finale
Chapter 3: The Top Deck Finale
In the Top Deck finale the survivors will breach the top deck and head for the bridge of the ship where they will radio in a rescue, after calling for help, the finale BEGINS. infected will come out of the woodwork from all over the ship, making this more complicated than your average finale (usually the finale area is not very big and this makes it more simple). the sinking of the ship is well and truly on its way now so you are on a slight tilt making moving towards the rescue zone (front of the ship where a helicopter will drop a ladder for you to climb up and into the heli - note this was the original concept for the no mercy finale-) more difficult. At this point considering the infected have some sense they will all make a mad rush away from the water and towards you where they will attempt to linch you. This will be awesome…
PS: this was written by Chicago Ted i took the liberty of filling in an empty wiki and so this is what i think the finale might be like. if you like it you need only tell the people making this campaign :). i have not done any work on this campaign so this is just conceptual
Feedback
Rules:
- Please be nice and provide constructive feedback :)
1. I changed the DoR to "Soon" because the motherboard on my computer got damaged somehow. Right now I'm using a different computer that doesn't have L4D or Steam on it. I'll try to get everything back together (I was able to recover what I made so far), but it'll be a while before I can get back to mapping.
2. There might have been people thinking that I want the survivors to swim. Since L4D doesn't support swimming, I know this is an impossibility. However, I am imagining a spot where the survivors have to travel through waist-deep waters (maybe in the second map, or at the ship's bow on the finale).
3. To the person who wrote the finale: thanks. Because of your input, I've decided to make all the maps slightly tilted. However, not all maps would be tilted the same. For example, the first map will be tilted by only a few degrees (nothing dramatic, but seen at certain angles, it's clear that the boat is tilted slightly). The second map will be tilted even more, but still not so much as to affect travel. The finale will be noticeably tilted.
Good luck to everyone else, and I might post my hand-drawn plans or write the other maps' descriptions soon. And sorry about the dead silence.
How long will it be then? Cuz I really want this one…
sounds nice
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