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Cold Case
Cold Case. Not affiliated with the TV show.
Download at http://cc.l4dmapdb.com/download
Chapter 1: The Prison
You thought you were safe…….. You thought you had escaped the danger. Maybe God just doesn't like you….
The Prison is the first map of my campaign Cold Case. The team had found the location of a secret island that has a large military base on it. Thinking this island would be the best place to wait out the infection, they head to it. The Prison is the first map I have made on the source engine. To be frank, it uses a lot of SDK parts. It is essentially DM_Lockdown X2 for the prison. The team starts out sheltered in a cave contemplating the tragic circumstances of their arrival, (after a hella-cool intro cutscene btw). They work there way through the lower levels and find out the virus is also at this island. In the prison, they find a tape of one of the detainees. On it, he explains the hellish circumstances that came to pass, and how to make their way to the military facility located on the western edge of the island. However, to cut off the tide of the horde, the military had destroyed the bridge linking the prison to the facility. The only safe route is a complicated trek around the entire island.
The survivors basically work their way, "out and over", the prison. After exiting via the roof to the courtyard, the only way they can escape the facility is by opening the main gates system, (which therefore attracts every zombie in a one mile radius). This starts a long, and detailed "GET TO THE CHOPPAH!" moment where the survivors must make their way through the courtyard to the sewers. Here, they slide down a chute and get split up into two teams! At the underwater treatment plant and storage facility, they must take turns covering one-another while they do arduous tasks, (such as picking a lock, or trying to get a door open), until they get to the final freight elevator. During this entire time, the horde is constantly looking for fresh meat :)
When I started making my map series, I started out with cc1, and worked my way to cc4. After I laid the preliminaries, I backtracked from cc4 to cc1 detailing the maps. As you can probably tell the treatment plant, (spot where the survivors are split up, and have to cover each other), is the last section of my maps I made.
- Uses a heavily modified dm_lockdown for the prison.
- The survivors only have pistols for most of the map, (there may be a hidden shotgun here and there!)
- Unique gameplay involves the team getting split up, and forces them to cover one-another while they do tasks.
Chapter 2: The Overgrown Facility
The Overgrown Facility is the second map in my map series Cold Case. After escaping with their lives from The Prison, the survivors have only begun their long and arduous journey. The only known safe haven on the island is at a military base on the opposite side of the island. The only non-suicidal passage to this base is a large, expansive forest that wraps around the eastern part of the city. Not to mention the thousands of infected with numerous hiding places for them to strike, the survivors must lure and kill as many infected as they can before they can safely proceed. To do this, they must use the resources of a small abandoned military position to thin out the forest.
Ammo? Check
Medicine? Check
Weapons? Check
Machine gun emplacements? Double check!
Ridge mined with C4 explosives? Ooohhh many check!
Calling a horde of 500 zombies at one time………
Strangely, there is a very large abandoned facility that lays right between our heroes and their destination. What secrets does this complex hold?
- Features the facility portion of my un-released map reo2.
Chapter 4: The Brutal Outcome
Here, they are attempting to find a means of escape, while attempting to bypass the death trap of the islands only town/city. This old fishing out-cove is historically significant to the growth of the town, and still features the mayors mansion, the first building on the island, (which is a small house that is now in the middle of an old aqueduct), and various small warehouses. Located on the outskirts of Libertytown, (The only town on the island), it features the only safely accessible train station, and the only access to the evacuation site.
CC3 will feature the most unique game play in the entire series. In the map, one of the players will become separated from the rest of the party. This will split the map into two different "game modes". The first of which will be a take-and-hold mission for the three survivors. These three must explore the dangerous city that is under quarantine. The players must hold a central position from the horde. Sounds easy right? WRONG! Between every break you will need to search the city for supplies and weaponry. Each horde rush gets progressively more difficult. Don't expect returning to the same weapon cache time and time again either, because once you load up on ammo, you are out! Low on medkits? Try raiding the quarantine checkpoints for bandages and supplies. Use them to make your own medkits! Try searching for keys to new hold positions. Some might have better resources for making ammo, while some others might have mounted machine guns you can use. Once you have held out for help, make your way to the train so you can finally get to the military outpost!
The survivor who gets separated will have a very different experience. Instead, they will be treated to a resident-evil style horror fest. The lone survivor will need to find their way back to the party. They come across a strange mansion on the coast of the town. It seems very out of place. What horrors lay in store for you to find out? Surviving the mansion pays off greatly. Some of the best upgrades can be found by this player.
Like all of my previous maps, it will feature a bit of item hunting, and a non-linear gameplay.
- The mansion, side streets, and canal were originally from my un-released map; REO2
- Massive map………. about 2-3x the size of a regular l4d map.
Chapter 5: The Source
In part 4 of the Cold Case series, the party finally arrive at the military evacuation site. Ironically, it is also the source of the infection that has now become a pandemic. Perched on top of the underground laboratory structure is the now-overrun military evacuation site. Inside they will have all of their answers- whether they like it or not….
-CC4 has changed a lot over development. I have chosen to make the map optionally expansive in the labs, however I kept it relatively simple. This is because CC4 has a lot of different outcomes depending on your actions in each of the maps. CC4 is the only map in the series, (except the secret finale), where you don't have to bend over backwards to get special weapons, and the only map so far where you can get the auto shotgun without unlocking it.
-CC4's zombies are the most advanced in the series. They are faster, tougher, and more alert than the previous maps. Some zombies, (the boomer for example), has evolved to have a lot of hit points.
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Rules:
- Please be nice and provide constructive feedback :)














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If this is anything like RE1, RECO and REO1, I'm sure it will be awesome. Unfortunately, now it's no longer in a mod where cooperation to defeat aliens and mutants was the popular choice; now, it's all about zombies. You'll probably need to do something interesting to make this one stand out, Franswa. Good luck! Loved your other maps :)
Hey,
Yeah thanks. I am intentionally leaving a LOT of the details out of my post, because I don't want CC to become vaporware like reo2, (re2 wasn't vaporware, it was reco hehee!). Speaking of reo2, I have updated it to hl2, and it will be featured in my map series :P
Anyways, I already have one of the maps nearly completed, and I am about 20% done on map 2. I am sorry guys, but I am only going to be very broad. I don't wana jinx it :P The only thing I will tell you guys, is that I can guarantee that it will play very differently than generic l4d maps.
well, the gaming community appreciates all your effort, whether you hear it from us much:)
lol, sorry for the spelling, im tired:( best of luck and keep up the good work:D
new news….
sounds pretty gnarly… hope its finished soon
Yes thanx for the patience!
Not releasing screenies, except to my die-hard fans has really helped! Those 100%'s are nearly compilable maps. As of right now I am going through and trying to make them playable, so expect some screenies soon!
I'm definitely interested to see how this turns out, it will take some creative map design to make the director cooperate with a non-linear layout. Good luck!
After all i am hearing i hope the game play is worth all the trouble
Non-linear gameplay is actually not as difficult as you would believe. It would function similar to the classic resident evil games, where you "clear" zombos the first time. After going through the map, (I won't have the players traverse maps 4x like reco for a single thing so don't worry), the ai director does random "panic" moments where it spawns a horde that rushes a player. Not to mention the boss infected. There will never be a time where the players are running around the map not killing anything.
UPDATED NEWS!
But how would you set it up so that the Director does what you want, every time?
Triggers initiating events….. think of the panic events, (shooting a car will call the horde).
GOOD NEWS, I AM RELEASING INFO ON THE MAP SERIES! CHECK BACK REGULARLY FOR UPDATES!
So far looking good. I think I can help you out with your voice acting needs. Respond back at moc.liamtoh|emgv#moc.liamtoh|emgv
The Brutal Outcome is now uploaded with screenshots. Go look it'z up!
Later this evening, I will be releasing pictures for The Overgrown Facility. The last and final map to be released is The Prison, which needs a bit more work on the outside :)
Hey, looking like a great map. I can also help with the voice acting; I'm from New England so I can give your recordings that authentic accent. =) I can alos do many other types of accents and I do a lot of stuff with my voice, email me at moc.loa|213suineglive#moc.loa|213suineglive
Will there be a Vs-Mode? I hope so.
Your maps look very good. Finish your projekt soon. :)
Finally, I have the time to upload The Prison. Just follow the link and tell me what u guys think!
1 the prision map rocks you are incredible^^ the forest map is my favorite;)
mabye you will bring in skins for weapons and other clothes for the survivors??
p.s. somebody knows when the sdk will come out?
By the way can I play this campain online with friends?
Of course you can play it with friends online! I am deciding if this is going to be a sv_cheats map or not. There is a very important reason for this:
SV_CHEATS ON PROS;
- Can make the game dynamic. Players will progressively get stronger, and hold more ammo throughout the missions.
- Zombies will get progressively stronger. Some maps won't have certain boss infected, and they only appear after a detailed cutscene involving them.
- Campaign will be unique, and unlike any other campaign.
CONS;
- SV Cheats will be on! Anyone can type "z_spawn tank" and ruin the day!
I am leaning on sv_cheats, because people won't be playing vs, and players who cheat can be kicked. I LIVE vs, however the maps are just too long for it to be practical. It is possible to divide the maps l8r on though along with making the myriad of "survival" maps.
People could crash the whole server with one console command, I wouldn't recommend that
I want to play this capaign only with my friends so sv_cheats is no problem because we all want fun and don´t crush the whole server!
News has been updated. I have decided to put up a release schedule, so players can play my gorgeous maps without having to wait the massive amount of time required to make the single player.
but i hope you will make a single player campaign with cutsence and so on if the sdk release`??? I hope so :( ^^
yep, all of which can't really be done until I know what can and can't be done in the finally released sdk. I would love to animate cutscenes myself, but it seems like it won't be possible.
Now the sdk is out can we get an update on progress that may have been made… if any at all
Thanks alot
bladez
Actually the progress is going pretty well. The Prison is now nearly completely playable. I have moved on to the overgrown facility, however I am having trouble balancing out the detail and gameplay. Not to mention the sdk is still very buggy so the myriad of custom things I am adding are very difficult.
I will update the news in a bit.
wow!! cool! it's one of the most anticipated campaign for me. I love the brutal outcome gameplay, it's damn interesting!!!hopefully you can implement other types of gameplay in other maps!! btw , any ETA for your campaign release??
Cant you just block the give commands and z_spawn commands through the map? or is there nothing in the sdk to do that?
that s cool , you seem very happy by your maps ;']
have a nice party at your school .
well I am planning on having a release party online too, so all of you can join the partah!
when are you going to release the map?
I can't wait for it!
ETA Haloween 2009
so the party will be left-4 deads ;']
Thank you for keeping us up to date!
This is looking like this will be the best campaign yet! Dynamically evolved zombies? Upgrades? Something tells me the .vpk addon isn't just gunna contain maps. This will be very interesting to play and of course, fun!
I know it's asking allot but can you release the map early enough on halloween for us with slow internet to have time to download and play it on halloween.
This map has stolen content on it please report it. Its sick enough he's making money off of it.
Err, what?
I'm surprised to see the assertion term "stolen content" in the title.
Given this title can only be changed by the admins of this website:
I would appreciate it if you would make an explanation why you have added that to the title?
It is 4chan people trying to derail my campaign by going to various sites and trying to change my stuff.
I already have a team of moderators going around banning IP addresses. I am leaving this up for evidence.
You would think children would realize that IP addresses are LOGGED when you do crap like this. hehe
In the meantime, you can find information regarding the campaign on the WEBSITE that was given to me by cold_blooded: http://cc.l4dmapdb.com. The same website I have been using over the past few months. (most of you are already aware of this)
Okay, first of all I appreciate the work, time and ideas for that campaign. We played it in around 4 hrs. on normal. But all in one, it feels more like Half-Life 2 just with Left 4 Dead Character-Models. Or better to say, a L4D-Mod for HL2.
There are also too many tasks to do (find key, find jewel etc.), which can be very frustrating, when you search and search and search to get the objective. Especially in that house, when you always get dissapointed by the horde while searching. It takes too much time. We had the feeling in these 4+ hrs., that there where 2 hrs. wasting time, just because of looking and searching around do to the objectives, with closed doors, then open, yadda yadda yadda. If I want to play such crap with riddles, I play an adventure.
Anyway, but the big thing, that pissed us of, was the hype about this campaign with these lots of maps, 10 maps in the 2-part-campaign. The last 4 - the Forsaken-Part - where just 4 from the first part, only reversed (going all back) with tiny little differents. Seriously, that must be a joke. That doesn't count at all.
Well then, I gave it a 5 out of 10. You may play it once or twice, then you will abandoned it for "real" L4D-feeling campaigns.
really? forcing sv_cheats 1 is just ridiculous. there are plenty of other issues with this campaign - more so then there should be with all the hype you blew up our arses about it, but this one is just inexcusable.
First I'm sorry about my grammar because my english is not good enough.
I should say this campaign is very amazing.
I play it four time and I enjoy ever time play this campaign.
That's different before I play ever one which custom campaign.
When I play it , I know why made this campaign long time at last.
Because you fixed ever details in the map (I really love 3rd & 4th map , so amazing!)
And you made the versus version campaign , I really want more people can play it too.
Specially , the final make me surprise when the survivors know the truth
In this final , we can choose find the truth or trust Ryan and start the buttom
However , the survivors destiny in our hands , Oh my god , it be so cruel for me lol
Good Job man , if you ask me which campaign in my best list
I'll answer you : COOL CASE IS MY FAVORITE !!!!!
Please be aware that the creator of this MOD has taken content from many different maps (including my own work) without permission and has show no credit to those original authors. This MOD is simply comprised of stolen work poorly pieced together and the creator should be ashamed. Please search Google with the phrases 'L4D Cold Case Stolen Content' for more information.