Blood Hospital
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Blood Hospital
Author | Cameraman-4 |
Date of release | Beta .3 - March 6, 2009 |
Description
Escape the hospital and get out of town!
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Rules:
- Please be nice and provide constructive feedback :)
There are hundreds more maps for Left 4 Dead! Here are a few:
page revision: 15, last edited: 22 Nov 2009 07:00
Me and a couple buddys of mine just played your 3 maps and we loved them; keep up the good work!
really liked the maps good work :)
That just means that there is a trigger block for the panic event and if special infected walk through them it sets them off.
EDIT: replied to the wrong guy XD
This is a fantastic campaign… It was alittle frustrating at first on the third level but overall this ranks up there with ANY of the other user-made content thus far. I like all the panic events although I do see alot of 'Smoker set off the horde' which puzzles me.
But this is a great campaign, no doubt about it. Keep up the excellent work.
quetal
What a boring campaign. The maps look nothing like a hospital. Bathrooms don't have doors, the layout is crude, and the first map and 2nd look like glorified warehouses. Boxes stacked in such a way that unless you put two and two together, you would have likely not found it for a time.
There's little to no texture giving the vibe of a hospital. You have crates or bars on the opposite side of doors, the entire layout with the escalators leaves you saying "wtf".
And when you get into the room on the 2nd map (the area where the guns are in different rooms) and you open the one with the stacked boxes against the doors (huh? why?) the bots couldn't get out leaving me pinned by the hunter while they couldn't save me.
There's too many things just "stacked" and half the rooms are just "empty". Doesn't look much like a hospital. This campaign needs so much work. I ended up quitting after the 2nd map.
I must agree with the poster above (Michael). Unlike Michael however I finished the entire campaign. I agree with everything Michael said and would like to add a few things that he missed.
1. At the end of the campaign there is no indication of what to do to end the game (just so other people know you must run down the street into the dark to end it). There is nothing to show you the right direction, no helicopter, boat, etc to pick you up. Just run.
2. The bots don't follow you. They stay back.
3. Even you finished the campaign and the credits (info) scroll down your screen the campaign really never ends because the bots left behind are still fighting. You can hear gunshots, screams and eventually them dying. All this while the finishing credits are scrolling down.
4. Even though you killed many infected, special infected, times you protected other players, etc everything is 0 (zero) in the final credits.
This campaign needs a lot work before it can be considered even enjoyable.
No it isn't. It's an abandoned campaign by the author. That's what this one is. Needs lots of work but the author decided to not update it.
Too bad because it could be a decent campaign.
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