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couter-strike (guest) 27 Apr 2013 23:29
in discussion / Map Comments » Hunter Training

you hi enyonus great mp mt speciales

by couter-strike (guest), 27 Apr 2013 23:29
couter-strike (guest) 27 Apr 2013 23:28
in discussion / Map Comments » Hunter Training

e pra escreve o q ?

by couter-strike (guest), 27 Apr 2013 23:28
caden (guest) 26 Apr 2013 07:00
in discussion / Map Comments » Trainmap 2

i am a good guy

by caden (guest), 26 Apr 2013 07:00

The campaign is finally done, (also for versus).

Complete version 1.0 released by MegadudeMegadude, 24 Apr 2013 15:40
sinodeath (guest) 22 Apr 2013 10:01
in discussion / Map Comments » Hunter Training

Hm I am guessing its another plugin that is conflicting with the sb_stop cvar. Thanks for the clarification :)

by sinodeath (guest), 22 Apr 2013 10:01
eyeonuseyeonus 22 Apr 2013 07:17
in discussion / Map Comments » Hunter Training

That has nothing to do with the map. The stunning thing is a game thing, not a map thing. I have done nothing to alter how long a stun is, nor can I.

And the map does set sb_stop to 1. Since you are the only one that seems to be having this problem, I expect it's something to with your configuration.

by eyeonuseyeonus, 22 Apr 2013 07:17
sinodeath (guest) 22 Apr 2013 06:34
in discussion / Map Comments » Hunter Training

It's like when hunter pounce onto a target and after being shoved the hunter will be stun for a while before being able to re-pounce again could you clarify that as normal versus game does not stun this the hunter this long if it was shoved.

And also could you care to update the plugin so that it include sb_stop set to 1 when it supposed to. Thanks !

by sinodeath (guest), 22 Apr 2013 06:34
eyeonuseyeonus 22 Apr 2013 06:07
in discussion / Map Comments » Hunter Training

Huh?

by eyeonuseyeonus, 22 Apr 2013 06:07
sinodeath (guest) 22 Apr 2013 05:57
in discussion / Map Comments » Hunter Training

Ok just Tested again with sb_stop 1 it works flawlessly foolish me just ignore the bugs 1 to 3 does not happen at all anymore after doing so.

As for bugs 4 & 5 thanks for the confirmation and understanding.

by sinodeath (guest), 22 Apr 2013 05:57
sinodeath (guest) 22 Apr 2013 05:39
in discussion / Map Comments » Hunter Training

Lastly for the Live Fire Course it could be better if the delay/recoil is the same like normal versus games. This applies to all special infected including tank.

by sinodeath (guest), 22 Apr 2013 05:39
eyeonuseyeonus 22 Apr 2013 05:21
in discussion / Map Comments » Hunter Training

1. Huh?

2. Is this in the start room or at the challenge? Next time you see this, open the console and look to see if sb_stop is set to 1.

3. Huh?

4. That's a bug in the game, not the map. There's nothing I can do to fix it.

5. I've done the best I can with that. Thing is, when you get more than a certain distance to the survivors, the game does that. It's not a bug, because Valve intended for it to happen. It's just an annoyance we have to deal with.

by eyeonuseyeonus, 22 Apr 2013 05:21
sinodeath (guest) 22 Apr 2013 05:00
in discussion / Map Comments » Hunter Training

ok here a little of the bugs I found so far Challenge 9 Pounce Sliding (L4d2 & L4d1) are survivors suppose to appear for this challenge ? Able to clear this stage if done correctly without survivors.

Next Survivor/bot seems to be moving about issue with all Challenges that requires pouncing. Sometimes they appear but move/walk away from their actually positions or they would have multiple bots (in most case 2) not in position shooting at you when you are trying to get the high pounce which kills you.

And also on 1 instant a high pounce if 23 allows me to clear one of the high pounce Challenge somehow.

Lastly I notice you fix the bug which after a hunter fails/touch the purple colored wall and respawn back to the start makes the map appear slanted to the user this still happens however its not a big issue as I have to wait abt 1-3 secs for it to be back to normal again.

oh and also it would be good if you could remove this UI/Message Too far from the survivors [E] Move Closer to the Survivors as sometimes it appears in the middle of the screen and blocks the view while playing as hunter.

So far this are the ones I came across will keep you updated if I find more bugs which need fixing. Thanks in Advance :)

by sinodeath (guest), 22 Apr 2013 05:00
eyeonuseyeonus 21 Apr 2013 15:05
in discussion / Map Comments » Hunter Training

Which bugs? I need to know what you're talking about before I can fix them.

And what do you mean the slide pounce is buggy?

by eyeonuseyeonus, 21 Apr 2013 15:05
sinodeath (guest) 21 Apr 2013 11:38
in discussion / Map Comments » Hunter Training

Tested a little definitely way better then the previous version see that you have added the new course the slide pounce which is abit buggy there may need to be fixed. Other bugs mention previously still does happen but only occasionally which I find it playable compare to previous version which is happening almost all the time. Overall excellent work there keep it up :)

by sinodeath (guest), 21 Apr 2013 11:38
eyeonuseyeonus 17 Apr 2013 18:12
in discussion / Map Comments » Hunter Training

Except for the problems with multiplayer (the map can't spawn because of game restrictions) and the thing with the bots in the Live Fire Coursenot running around, I believe all the bugs have been fixed with today's v4.7 update.

Let me know if you see anything that still needs fixing.

by eyeonuseyeonus, 17 Apr 2013 18:12
sinodeath (guest) 11 Apr 2013 04:32
in discussion / Map Comments » Hunter Training

Great will be looking forward to it :)

by sinodeath (guest), 11 Apr 2013 04:32
eyeonuseyeonus 11 Apr 2013 00:32
in discussion / Map Comments » Hunter Training

I'm working on it. I've gotten the pounce bug fixed. I'll be releasing an update when I get the others fixed too.

by eyeonuseyeonus, 11 Apr 2013 00:32
sinodeath (guest) 11 Apr 2013 00:24
in discussion / Map Comments » Hunter Training

Hi eyeonus great map here however I would appreciate it more if you can fix the hunter pounce bug in L4D2 which would teleport the hunter out of the map and sometimes there would be no survivors to pounce onto. As Well as the other bugs your mention in your first post. :)

Great job ! However needs some bug fixing :(

by sinodeath (guest), 11 Apr 2013 00:24
eyeonuseyeonus 19 Mar 2013 13:40
in discussion / Map Comments » Hunter Training

There are teleporters at the beginning that will take you to the first challenge of each section.

And from now on, please use English in here. Thank you.

by eyeonuseyeonus, 19 Mar 2013 13:40
NakerS (guest) 19 Mar 2013 04:07
in discussion / Map Comments » Hunter Training

hola llevo jugando mucho tiempo left 4 dead y left 4 dead 2 por lo que bueno vi esta web me informe sobre el mapa Hunter Training Master bueno solo quería saber si es que alguien conoce o sabe acerca de algún cheat o truco para saltearse algunos pasos que son muy difíciles totalmente ya llevo intentando muchas veces el paso número 11 y no puedo hacerlo es muy difícil no intento completar el camino porque por lo visto es demasiado difícil así que intento tomar el camino fácil osea el teletransportador pero tampoco llego recién comienzo desde hace 1 semana aproximadamente y creo que ese paso ya me esta colmando la mente y de verdad no puedo pasarlo , por eso quisiera una solución y es saber si ¿existe algún cheat o algún truco para saltarse los pasos sin hacerlos ?

by NakerS (guest), 19 Mar 2013 04:07
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